Reign of Ironclaw 6: Your City is Doomed!

kor_s03e06.fw…This is it, Citizens!  It’s the final face off between the honorable powers of the United Tribe and their loyal, Nazi allies against the stinking, traitorous Aquaiians and the terrorist organization of Shadow Override. 

We’d love to hear from you! We’re busily preparing for the Season 3 Feedback Show.  So, give us a call and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize!

GM’s note: Knights of Reignsborough: Reign of Ironclaw is a role playing game actual play podcast. It is not our intent to teach a system, rather to entertain. As such, much of the game mechanic discussion has been edited from the audio.

Special thanks to Tony Mast and Gary Layton for lending their voice talent.

Knights of Reignsborough: Reign of Ironclaw Epilogue will be released the weekend of November 22.

25 comments on “Reign of Ironclaw 6: Your City is Doomed!Add yours →

  1. I gotta say, the epilogue is my favorite episode of Season 3. I can’t wait to see what you guys think of it.

  2. We’ve recorded four episodes of our Fate project already, but want a couple more in the bag to ensure there are no delays. But don’t worry…plenty more AP coming between now and season 4 of KoR!

  3. Any links to the untitled fate project forthcoming? I just finished season three and would like to hear more of you guys, but I don’t want to wait for season 4.

  4. Great show!

    I’m noticing quite a lot of non-standard Savage Worlds procedures, getting multiple raise damage on one attack for example (normally only 1 extra d6, regardless of how many raises). Have the GM/group decided to use these house rules or is it rule misunderstandings?

  5. Okay… Ricochet Speedster, Ramiel and Bette left standing…

    Oh my god… Coyote dead, by Hairtrigger’s hands the Necropath returns and with Patrick Ironclaw and the Amerindian adversaries in front of them with a shaken Riptide entering the room and no sign of Ricochet…

    What happens next… next Knight time same Knight Channel!

  6. Paul shoot the machine!!!

    Oh… shakes head oh dear what a time for a critical hit with a handgun on alternative Coyote now what if Paul had shot the machine instead?

    33 damage… oh boy he made 5 successes… heh he survived intact!!!

    Talk about karma!

    Sorry Paul, Jeremiah did the same to Paul… 6d6 lightning damage… John’s not happy as Paul pulls off the same stunt except no spirit wolves hey Paul why not say it was grounded by the machine?

  7. Ramiel has d10 strength and 2d8 sword damage… just saying.

    1950’s science fiction movie… so its c**p?

    Oh Wayne not again… yes John’s offended so that’s another PC spends their last benny… and misses oh wait does Wayne run into the machine?

    Does he punch the machine?

    Yes Jeremiah that didn’t work well last time… and you supercharged that one that actually hit!

  8. Arun, H.G. Wells wants a word!

    YES PAUL… DO SOMETHING, god what a time to wish Bette has spider sense…

    Ramiel SMASH!

  9. No Andrew throwing him out of the window is actually very funny!

    No chance you could throw him into a Sea Troll? No oh well…

  10. Andrew this is why you’resupposed to gesture towards the flying sorcerer towards the office building before you soar pat the lightning wielding sorcerer… oh right this is Ramiel wait what is his toughness again?

    17 damage and a 15 toughness… owch!

    Okay Angel sees through the alternate reality, now could Ramiel have a word with the Fox Network?

    After all time travel… Firefly… okay okay maybe not!

  11. Bye Alternative Trap…

    Atlas can’t hit the side of Honey Badger… and neither can Bette sorry Paul… (heh heh hello Ricochet Speedster always keep forgetting his hero name!)

    And that Paul is how you hit a monster well that monster anyway!

  12. Huh Paul I think making characters with the Notice skill might be rather important for future games!

    Okay exploding dice works fine!

    Huh… a 7?

    Monstrous creature? heheh I was wondering where Honey badger was!

  13. Huh, lightning apparently works fine on water elemental kree sentries…

    The Flash not so much!

    Okay didn’t see why they turned on the Ironclaws but Shadow Override explained why!

  14. So before I get to listen to this I have to ask;

    1)Will they use the Aquilean Kree Sentries to power Partisan’s time machine?
    2)Will Bette get to look herself in the face?
    3)Will JJ get his nappy changed in time?
    4)If they’re made of water does that mean a link from them back to the sea so they don’t run out of moisturiser?
    5)Which Alternate Knight either buys it or ends up in the Knights of Reignsborough reality?
    6)Will Ramiel ever get get his priest host?
    7)And what will be their battle cry? Somehow I doubt it will be Noodles or Spoon…
    8)Will Paul ever talk about Star Wars Rebels again?
    9)Will Wayne question him about Disney Infinity?

    So many questions yet will there be answers for any of them?

    Lets find out shall we?

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