Beneath one hundred and fifty billion tons* stands Ricochet… And he’s not happy!

We are rapidly approaching the end to our first story arc and will have a Q&A show between the first and second arc. We’d love to hear from you! Give us a call at 972-763-5903 and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize!

GM’s note: Knights of Reignsborough is a role playing game actual play podcast. It is not our intent to teach a system, rather to entertain. As such, much of the game mechanic discussion has been edited from the audio.

Podcaster’s note: As we motor onwards to the explosive issue 13, Knights of Reignsborough is released weekly(ish). Issue 12 will arrive the weekend of January 13.

* Math was never Ricochet’s strong point.  These numbers may be exaggerated.

In our fifth and final sandbox episode, Paul joins the crew.  He pitches several character concepts to Tim, Wayne, John and Aron.  There’s quite a bit of mocking.

Give us a call at 972-763-5903 and leave us your feedback. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

Podcaster’s note: The first of the Aegean Actual Plays will be released at the end of January/beginning of February.

It’s been four years since children the world over turned on their parents, devouring their nurturers.

They are predators our children. Cunning. Deadly.

It’s been four years since the dead started walking.

This is the fourth installment of my zombie apocalypse game utilizing the ALL FLESH MUST BE EATEN unisystem rules.

Around the table this time are Tim, Andrew and Paul each from Ideology of Madness’ Funnybooks with Aron and Paulie. John from ThistledownAP.com as well as Chris and Tresi from the Internet are present for this chapter in a world where gone mad for sweet, warm screaming flesh of man.

Opening voice over provided by Gary Layton.

Most role-playing games are about players playing characters who are heroes doing heroic acts.  Even if they are not doing heroic things, these characters are generally somewhat extraordinary and are often, at worst, anti-heroes.  This only makes sense as stories about ordinary people doing ordinary things are, almost by definition, boring.  Nonetheless there are hundreds of slice-of-life style movies which prove that even ordinary people can get involved in extraordinary or at least extraordinarily interesting stories.

Fiasco is designed to tell these types of stories in a role-playing game format.  Because the characters in these stories are less important than the situations they find themselves in, Fiasco revolves entirely around the relationships between characters rather than those characters’ abilities.  In fact, players don’t create characters until after these relationships are established.  Each character has a relationship with the character of the player to his left and to his right and a character’s personality and abilities are defined more by these relationships than anything else.  Character creation boils down to giving a name and a descriptive phrase that fits the personality suggested by these relationships to the character.  In fact, having a character concept in mind before these relationships are established is pointless.

These relationships are defined by the group through a rather ingenious method.  Each Fiasco game begins with the group (or perhaps the person who happens to have one available) selecting a play set.  These play sets are short descriptions of the sort of scenario the players can expect or the theme and genre that the game should be.  It also includes a “movie night” section which suggest movies that the play set emulates.  Fiasco makes no bones about the fact that the game is inspired by dark farce movies and this is a prime example of that dynamic. Read the rest of this entry »

Written on December 20th, 2011 , DriveThru RPG Reviews, Games, Role Playing Games Tags: ,

In the days after Serpentfall, a handful of Marines – the last of their once mighty unit – are shipwrecked on Kaijushima… a place you might know better as Monster Island.

Wreathed in mist and veiled in mystery, Monster Island was bad enough during the BIG ONE, when it held cannibal soldiers sworn to kill and die for Hirohito, and savage tribes who worshiped Golyeong, the MIGHTY “gorilla ghost.” After the Serpentfall, who knows what TREMENDOUS horrors might be RISING UP in Monster Island’s jungles, awakened from the prehistoric past?

Ship-wrecked on Monster Island is an actual play recording made at Fear the Con 4.  Players include Comedy Rockstar Mikey Mason, Funnybooks’ Paul, Thistledown AP’s  John, Josh, Nathan and James.

The game uses the Day After Ragnarok setting expansion from Serpent Scales #3: Return to Monster Island.

Day After Ragnarok is set in a world where the allies never won World War II. Instead, Patton dies before the Battle of the Bulge assassinated in Otto Skorzeny’s Operation Walküre. The Nazis, emboldened by this development that they believe signals the new Twilight, are successful in their endeavor to access the arcane powers of the Norse Gods. They summon up Jormungandr, the Midgard Serpent.

The end times dawn in 1945.

The Yanks strike back at the world encircling serpent with a nuke – killing Jormungandr, but also ending the world as we know it. The giant snake’s massive body crashes across continents, destroying cities and nations… Magic and monsters enter the world.

And our heroes are ship-wrecked on Monster Island.

Day After Ragnarok is a Savage Worlds setting from Atomic Overmind Press.

In our fourth sandbox episode, we flesh out the crew with non-player characters, discuss a bit more about cool-things-we-want-in-the-game and end with some character mechanics.

Give us a call at 972-763-5903 and leave us your feedback. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

Podcaster’s note: Star Trek: Aegean is released bi-weekly(ish). Episode 5 will arrive the weekend of December 4.

As questions are answered, more are asked while a family member’s life hangs in the balance…

We are rapidly approaching the end to our first story arc and will have a Q&A show between the first and second arc. We’d love to hear from you! Give us a call at 972-763-5903 and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize!

GM’s note: Knights of Reignsborough is a role playing game actual play podcast. It is not our intent to teach a system, rather to entertain. As such, much of the game mechanic discussion has been edited from the audio.

Podcaster’s note: Knights of Reignsborough is released bi-weekly(ish). Issue 11 will arrive the weekend of November 18.

This time around, we decide on class of starship and name as well as kick around a few storyhooks.  One thing we mis-state all through the episode is the class of starship we settle on.  Excelsior not Excalibur.

Sorry about that.

Give us a call at 972-763-5903 and leave us your feedback. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

Podcaster’s note: Star Trek: Aegean is released bi-weekly. Episode 4 will arrive the weekend of November 11.

A hero is kidnapped, a lead is chased and a loved one falls…

We are rapidly approaching the end to our first story arc and will have a Q&A show between the first and second arc. We’d love to hear from you! Give us a call at 972-763-5903 and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize!

GM’s note: Knights of Reignsborough is a role playing game actual play podcast. It is not our intent to teach a system, rather to entertain. As such, much of the game mechanic discussion has been edited from the audio.

Podcaster’s note: Knights of Reignsborough is released bi-weekly. Issue 9 will arrive the weekend of October 22.

In our first episode, we decided on the type of game we wanted to play.  This time, we settle on characters.  Tim, Wayne and Jake pitch their Captain concepts while John helps sort them out.  Additionally, the departmental leadership is resolved. After listening to this episode, you will understand why we started calling this series STAR TREK: SHORT BUS.

Give us a call at 972-763-5903 and leave us your feedback. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

Podcaster’s note: Star Trek: Aegean is released bi-weekly. Episode 3 will arrive the weekend of October 15.

One last thing, Deep Space Nine is now streaming on Netflix.  That’s pretty flipping cool.

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