Good golly I loves me some Star Trek RPGing.
I’ve been running Trek games since 1982 with the FASA system. It is a system that is long out of print. Since 1989 in fact. For seven years, FASA put out the best damned Trek RPG that would ever be published. I love the system and while I have picked up Trek rulebooks by other publishers in the years since FASA, I’ve always returned to these books. FASA Star Trek has been the foundation of some favorite hours at the game table.
The system is not overly complex. It’s percentile based, which is to say all values for skills, attributes, checks, etc. are represented by a number from 1-100. As you’d expect in a Starfleet game, characters start off extraordinarily knowledgable and skilled. Best, the starship combat system (and supplemented by the Starship Combat Simulator) involves all department heads each controlling resources and systems critical to ship performance.






