trek-rpg

I may be a little bit of a retro-Star Trek gaming freak. Maybe.

Good golly I loves me some Star Trek RPGing.

I’ve been running Trek games since 1982 with the  FASA system.   It is a system that is long out of print.  Since 1989 in fact.  For seven years, FASA put out the best damned Trek RPG that would ever be published.  I love the system and while I have picked up Trek rulebooks by other publishers in the years since FASA, I’ve always returned to these books.  FASA Star Trek has been the foundation of some favorite hours at the game table.

The system is not overly complex.  It’s percentile based, which is to say all values for skills, attributes, checks, etc. are represented by a number from 1-100.  As you’d expect in a Starfleet game, characters start off extraordinarily knowledgable and skilled.  Best, the starship combat system (and supplemented by the Starship Combat Simulator) involves all department heads each controlling resources and systems critical to ship performance.

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star_wars_clone_wars_yoda

"Do or do not watch Star Wars: The Clone Wars: Decoded. There is no try."

In an announcement released earlier today, The Cartoon Network declared the May 1st launch of Star Wars: The Clone Wars: Decoded

Coming off of the record-setting first season of Star Wars: The Clone Wars, Cartoon Network announced today it will premiere Star Wars: The Clone Wars: Decoded, a full slate of 22 enhanced episodes from season one of the CG-animated series from creator George Lucas and Lucasfilm Animation. Using text windows to provide in-the-moment insights into all aspects of the sweeping galactic conflict-from trivia to background on characters and storylines-Star Wars: The Clone Wars: Decoded enhances each episode with exclusive content created by the Lucasfilm Animation talent responsible for the show itself.

So, essentially this is pop-up videos for Star Wars?  Okay.  I can groove to that. Read the rest of this entry »

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