It embarrasses me a little to admit that it took me three of the Savage Worlds genre companions before I realized that the same woman was presented on each cover. She is simply changed to fit the genre contained within the book. The red-headed Amazon on the cover of the Fantasy Companion is the red-headed flying heroine on the cover of the Super Powers Companion and the red-headed vampire on the cover of the Horror Companion, simply adapted to each genre. The cover art is not the only thing the companions share, though. Each of them also includes extensive rules to modify the simple core Savage Worlds mechanics to make them an appropriate gaming system for each genre.
As in the other companion books, these genre mechanics begin with edges and hindrances in the Horror Companion. These edges and hindrances alone do a great deal to help foster the feel of a horror game. Horror Companion hindrances include things like Bleeder and Screamer while the edges are things like Necromancer and Monster Hunter. It should not be hard to guess the purpose of those hindrances and edges given the names and all of the edges and hindrances presented in the book reproduce classic features displayed by characters in horror stories.
The player section of the book also includes a number of new character races. This is one place where the Horror Companion noticeably diverges from its sister books. The Fantasy Companion has a short section of fantasy appropriate races which are carefully balanced and rules about how to create additional balanced races specific to each group’s campaign. The bulk of the rules in the Super Powers Companion consists of balanced character creation, with the idea that alien and unusual races are simply created by generating them using the character creation rules.
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