As we motor forward to season two a new player is introduced to the game and a new Knight is born.  John from Thistledown Actual Play joins the table.  This episode, then, finds us hip-deep in character pitching.  Who will be the newest Knight?

We’d love to hear from you! Give us a call at 972-763-5903 and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize!

GM’s note: Knights of Reignsborough is a role playing game actual play podcast. It is not our intent to teach a system, rather to entertain. As such, much of the game mechanic discussion has been edited from the audio.

It’s all led up to this!

The Rogues of Reignsborough have Escaped from Dauger Island…

The Ghosts of Reignsborough have rampaged across the city…

…And now The Squires of Reignsborough are on the scene. Can the city’s youngest heroes save the day? Join Partisan Boy, Kid Ricochet, Adept, Golden Girl and Monkey Boy as they stand against the horrors and villainy let loose on Reignsborough. Are they ready to graduate to the big leagues?

SQUIRES OF REIGNSBOROUGH is an actual play recording made at Fear the Con 5. This is the THIRD of three interlinked actual play recordings made at the con using the Savage Worlds system in the Reignsborough setting.

In two weeks, an all-new sandboxing episodes featuring new characters, new dangers for Season 2!

There are those who who dwell apart from us. Their eyes unaccustomed to the bright rays of our golden sun.   The darkness is their home for they dwell in a city under our city. These… Mollochs… Have been content to silently shadow the citizens of Reignsborough, but the recent escape of the Rogues from Dauger Island has agitated our downstairs neighbors.  Clearly, this is a job for the Ghosts of Reignsborough!

GHOSTS OF REIGNSBOROUGH  is an actual play recording made at Fear the Con 5. This is the SECOND of three interlinked actual play recordings made at the con using the Savage Worlds system in the Reignsborough setting.

Your game master is John of Thistledown AP.com.

Squires of Reignsborough,the third of our FtC5 Reignsborough actual plays, will be released on August 3rd.

Dauger Island, NJ is a maximum security prison that mystically de-powers supervillains once they set foot on it…

…Every day has been hell for you since Partisan defeated you and shipped you out here. A small part of you dies every time some two bit street thug beats you up for your pudding. Your thoughts drift to ending it all, which a lot of super criminals end up doing. But when all seems lost, a light at the end of the tunnel appears. A chance to get off this nightmare rock…

Escape from Dauger Island is an actual play recorded at Fear The Con 5 using the Savage Worlds System in the Reignsborough setting.

Ghosts of Reignsborough, the second of our FtC5 Reignsborough actual plays, will release on July 20.

Before we kick Season 2 into full swing, it’s time to look back at Season one.  Aron, Paul, Tim, Wayne and Andrew answer listener questions and discuss what worked, what didn’t and share favorite moments.

Check back in two weeks for the first of our Reignsborough Actual Play sessions recorded at Fear the Con.

Be sure to complete the RPG Podcast Listener Survey and note your love for Ideology of Madness!

Give us a call at 972-763-5903 and leave us your thoughts. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

I am a fan of cross-genre gaming.  I was intrigued when I was introduced to Suzerain: Pocket Universe as the back cover description showed that this was a game that was solidly within my wheelhouse.

In this game, your character is a hero that is a representative of the gods.  Their adventures can span the breadth of time and space or just fill up one little corner of your universe.  This book is published by Savage Mojo and written by Zach Wellhouse.  It is a conversion of the Suzerain game to the Savage Worlds game system.  The first part of the game is dedicated to explaining the changes that have been made to Savage World system to better accommodate Suzerain.  The major change that you will notice is the increase in level.  Instead of play ending at Legendary, a new level has been added and appropriately named Demigod.  The purpose in this addition was to give players access to the level of play that one would expect from a cross-genre game such as Suzerain.  Character retirement is now recommended at 180 xp as they are now gods founding their own pantheons.  In addition to this change there are several minor tweaks made to how the system runs.  Bennies are renamed Karma and given extra benefits whilst Power points are renamed Pulse and the Fatigue track was extended to allow for social and mental fatigue to be introduced. Read the rest of this entry »

Written on June 7th, 2012 , DriveThru RPG Reviews, Savage Worlds Tags: ,

It is safe to say that John Carter did not do as well as Disney would have liked. It is pretty clear by now that it is more on the Prince of Persia end of the profit scale than on the Pirates of the Caribbean end. That’s a shame, really. The original John Carter books are fine examples of good pulp action and tons of sci-fi stories and franchises have mined the stories for ideas and themes. Many of the things that we take for granted as being part of the sci-fi landscape come from places like the John Carter stories, Flash Gordon and the writing of H.G. Wells and Jules Verne. If the movie had done well, there could have been an explosion of interest in these pulp stories that would have benefitted nerds everywhere. That’s no doubt what Adamant Entertainment was hoping for with their Mars supplements. But, despite the lack of success of the John Carter movie, we can still enjoy some of the gaming that gained its inspiration from the same source.

Adamant has published a number of adventures and supplements that revolve around the pulp Mars. The first, Blood Legacy of Mars begins with a coup and a loyal servant fleeing the bloody massacre of the royal family with the infant heir to the throne in her arms. It picks up decades later when this heir is a grown man who believes himself to be nothing more than the son of a whore. He is a talented nobody who will likely only know fame and fortune through luck as much as talent and hard work. Fortunately, his heritage is just that bit of luck. Unfortunately, it is likely to be as much trouble as it is to be of help. Enter, the player characters. They arrive just as a bit of serendipity reveals the prince’s noble heritage and are dragged along for his wild ride to fame and fortune. Read the rest of this entry »

Strike Force 7 - Operation: Winter Kill

Given the title, it’s not hard to guess what kind of adventure Strike Force 7: Operation Winter Kill is going to be. If there is any confusion, though, let me clarify. It is an action movie turned into a Savage Worlds adventure. That’s no criticism as the Fast! Furious! Fun! style of Savage Worlds fits an action movie plot perfectly. In fact, a useful way to determine if a Savage Worlds adventure is going to be good is to try to imagining Arnold Schwarzenegger from the 80’s starring in it. If you can, it’s going to be good.

In keeping with the action movie vibe of Winter Kill the plot involves the U.S. in a three way struggle with the U.S.S.R. and a terrorist organization known as Skorpion. As if the cold war tension was not enough, having a group known as Skorpion gives the adventure a very action movie feel. Read the rest of this entry »

Do you like cyberpunk?  Do you like post-apocalyptic settings?  Well then, I may have found something that might interest you.  Interface Zero: San Francisco is a city book for Interface Zero by Gunmetal Games.  In case you were wondering, Interface Zero is a setting that utilizes the Savage World rules.  The year is 2088 and the world is a very different place.  global warming has taken its toll, devastating many coastal cities.  Many areas of the world have been ravaged by nuclear war, leaving them nothing but irradiated wastelands.  The United States has broken into several small warring factions due to these events and large corporations have as much power as nations in this new world.  Interface Zero: San Francisco provides a more in-depth look at a different type of city for this setting. Read the rest of this entry »

Written on May 29th, 2012 , DriveThru RPG Reviews, Role Playing Games, Savage Worlds Tags:

It embarrasses me a little to admit that it took me three of the Savage Worlds genre companions before I realized that the same woman was presented on each cover. She is simply changed to fit the genre contained within the book. The red-headed Amazon on the cover of the Fantasy Companion is the red-headed flying heroine on the cover of the Super Powers Companion and the red-headed vampire on the cover of the Horror Companion, simply adapted to each genre. The cover art is not the only thing the companions share, though. Each of them also includes extensive rules to modify the simple core Savage Worlds mechanics to make them an appropriate gaming system for each genre.

As in the other companion books, these genre mechanics begin with edges and hindrances in the Horror Companion. These edges and hindrances alone do a great deal to help foster the feel of a horror game. Horror Companion hindrances include things like Bleeder and Screamer while the edges are things like Necromancer and Monster Hunter. It should not be hard to guess the purpose of those hindrances and edges given the names and all of the edges and hindrances presented in the book reproduce classic features displayed by characters in horror stories.

The player section of the book also includes a number of new character races. This is one place where the Horror Companion noticeably diverges from its sister books. The Fantasy Companion has a short section of fantasy appropriate races which are carefully balanced and rules about how to create additional balanced races specific to each group’s campaign. The bulk of the rules in the Super Powers Companion consists of balanced character creation, with the idea that alien and unusual races are simply created by generating them using the character creation rules.
Read the rest of this entry »

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