The boys at CC spend a really, really long time going over every card in Mirrodin Besieged. They talk Constructed and Limited playability and share stories from the Pre-Release. Enjoy listening and feel free to share your own thoughts on these cards in the comments or cardcrack@gmail.com .

The release of Mirrodin Besieged is this weekend, so if you haven’t already, head on down to the local shop and tap it once for us!

  • Part 4: Artifacts & Land
Written on February 4th, 2011 , Cardboard Crack, Collectible Card Games, Magic, Podcasts Tags: ,

The boys at CC spend a really, really long time going over every card in Mirrodin Besieged. They talk Constructed and Limited playability and share stories from the Pre-Release. Enjoy listening and feel free to share your own thoughts on these cards in the comments or cardcrack@gmail.com .

The release of Mirrodin Besieged is this weekend, so if you haven’t already, head on down to the local shop and tap it once for us!

  • Part 3: Red, Green, and Multi-Colored
Written on February 4th, 2011 , Cardboard Crack, Collectible Card Games, Magic, Podcasts Tags: ,

The boys at CC spend a really, really long time going over every card in Mirrodin Besieged. They talk Constructed and Limited playability and share stories from the Pre-Release. Enjoy listening and feel free to share your own thoughts on these cards in the comments or cardcrack@gmail.com .

The release of Mirrodin Besieged is this weekend, so if you haven’t already, head on down to the local shop and tap it once for us!

  • Part 2: Blue & Black
Written on February 3rd, 2011 , Cardboard Crack, Collectible Card Games, Magic, Podcasts Tags: ,

In my EDH column last week, one of the subjects I didn’t get into was the politics of playing multiplayer Magic. This is partly because it’s something that’s applicable to other non-EDH formats, but also because it’s a topic worthy of discussion on it’s own. While I’m writing this from a Magic-based perspective, I think the concepts I’m going to present could be applicable to other card, board, and video games that allow multiple players.

Multiplayer politics is almost a game within a game. There are no turns or set rules, but you can definitely win and lose. If you want to win at the multiplayer games you’re playing, you’ll need to consider politics as part of your general strategy. So, without further adieu, here are some of the concepts I think are the most important: Read the rest of this entry »

Written on August 22nd, 2010 , Magic, Players Club

Ah, summer. A wasteland of gaming. Maybe an occasional oasis to provide some respite. Sadly nothing new to be found for me lately, so I decided to share a Magic variant format that has become very popular among all types of players and that I enjoy working in during downtimes: Elder Dragon Highlander (or EDH for short).

The rules for EDH are fairly straightforward. You select a Legendary creature to be your general (originally, only the “Elder Dragons” could be generals, hence the format name) and the colors in the casting cost of the general determine what colors you are allowed to have in your deck. For example, selecting Rafiq of the Many as your general would mean you could only use cards that have blue, white or green mana costs. Once you pick your general, you then build a 99 card deck that can only use one copy of each card (“There can be only one!” aka “Highlander”) except for basic lands. There are some generals and cards that are banned in the “official” rules, which can be found here, but individual groups are encouraged to modify the list to suit their own needs. In this regard, EDH is a format that is very adaptable to many groups and playstyles. Read the rest of this entry »

Written on August 15th, 2010 , Magic, Players Club

Hello everyone, and welcome to The Player’s Club!

My name is C. L. and I’m ridiculously excited to be here at Ideology of Madness writing about one of my greatest passions in life, gaming! When Paul asked me to start writing a gaming column for the site, I jumped at the opportunity. I’ve been a lifelong gamer and I love everything from tabletop RPGs to video games and everything in between.  Needless to say, this is a subject near and dear to my heart and I always have an opinion or obsession to share.

So, what exactly is The Player’s Club? My vision for the column is to provide you all with reviews, opinion pieces about the state of gaming, previews of upcoming games, and even some retrospective pieces. In short, it’s about all things gaming!

Now that all the introductions are out of the way, let’s get to my current obsession: Magic: The Gathering. Read the rest of this entry »

Written on July 25th, 2010 , Columns, Games, Magic, Players Club Tags:

So, you’re pumped and ready for the Magic 2011 Core set release this weekend, but perhaps you’re coming back into the game or, like Danielle, have never drafted before. Worry not, my fellow spellslingers, today’s Relapse is here for you. Today, I’ll break down a synopsis of each color’s strengths and weaknesses, as well as, provide you what I believe are the best commons and uncommons are for each. So, let’s get to it!

White

White has gotten considerable better since the last time I played. It used to be that with White, your creatures were never as good as Green and your spells were never as good as Blue. Today, more than ever, White excels at life gain, cheap creatures, making said cheap creatures better, and what I feel is the most important strength for Limited, Enchantment Removal. Enchantments in Limited can win games and having an answer for one is never bad. Every color has and uses enchantments, but aside from Green, only White can destroy them. Read the rest of this entry »

Written on July 15th, 2010 , Games, Magic, Relapse

So, it’s been a while since I’ve written anything, but it seems I finally have something to say. For those that have listened to recent episodes of Kicked in the Dicebags, you know I’ve recently decided to buy back in to one of the most expensive habits a geek can have, Magic: The Gathering. The prerelease for MTG’s 2011 Core Set was this past weekend and I was there, ready to open packs, chase that rare goodness, and compete in limited tournaments for the first time in two years. For me, this was the best time to jump back in. Magic‘s Core Sets contain the building blocks that all decks are based on. Sure, all the juicy bombs are in the other sets, but it’s hard to build a competitive deck without many of the staple commons and uncommons, such as Mana Leak, that the Core Sets contain.

I played in two tournaments on Saturday, a 5-round swiss sealed and an 8-man booster draft. What did I play? How did I do? This and more after the jump.

Read the rest of this entry »

Written on July 13th, 2010 , Games, Magic, Relapse, Role Playing Games Tags:

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