So, you’re pumped and ready for the Magic 2011 Core set release this weekend, but perhaps you’re coming back into the game or, like Danielle, have never drafted before. Worry not, my fellow spellslingers, today’s Relapse is here for you. Today, I’ll break down a synopsis of each color’s strengths and weaknesses, as well as, provide you what I believe are the best commons and uncommons are for each. So, let’s get to it!
White has gotten considerable better since the last time I played. It used to be that with White, your creatures were never as good as Green and your spells were never as good as Blue. Today, more than ever, White excels at life gain, cheap creatures, making said cheap creatures better, and what I feel is the most important strength for Limited, Enchantment Removal. Enchantments in Limited can win games and having an answer for one is never bad. Every color has and uses enchantments, but aside from Green, only White can destroy them. Read the rest of this entry »