Tears of the Burning Sky is the 6th adventure in the War of the Burning Sky adventure arc for 4th edition Dungeons and Dragons. It has all the elements anyone could want in a 4th edition game: high level, fast paced battles, exploration of an interesting location and a compelling story that keeps nonstop pressure on the characters to add that hint of tension that makes 4th edition games so compelling.
The adventure is well written with a complex plot, well described, unique rooms and a wide variety of creatures to challenge the characters. Even the NPC’s that the characters bump into are well thought out and interesting rather than just static backdrop that the players bump into one time in one spot and never see again. They have their own agendas and the authors go to sufficient lengths to ensure that their plans are described well enough that a DM knows what the NPC’s will do under almost any circumstances that might come up.
Tears of the Burning Sky does an excellent job of conveying all the gritty, combat oriented adventure of older versions of D&D with the action packed, dynamic stories and combats that fourth edition does so well. In fact, the central encounter of the adventure is a complex, multilayer death trap that would fit in well with any version of D&D done utilizing the flexible attention grabbing system presented by 4th edition. Even more in keeping with classic D&D style, the trap is easy to bypass if the characters find all the right clues and put them together properly. Read the rest of this entry »







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