Tears of the Burning Sky is the 6th adventure in the War of the Burning Sky adventure arc for 4th edition Dungeons and Dragons.  It has all the elements anyone could want in a 4th edition game: high level, fast paced battles, exploration of an interesting location and a compelling story that keeps nonstop pressure on the characters to add that hint of tension that makes 4th edition games so compelling.

The adventure is well written with a complex plot, well described, unique rooms and a wide variety of creatures to challenge the characters.  Even the NPC’s that the characters bump into are well thought out and interesting rather than just static backdrop that the players bump into one time in one spot and never see again.  They have their own agendas and the authors go to sufficient lengths to ensure that their plans are described well enough that a DM knows what the NPC’s will do under almost any circumstances that might come up.

Tears of the Burning Sky does an excellent job of conveying all the gritty, combat oriented adventure of older versions of D&D with the action packed, dynamic stories and combats that fourth edition does so well.  In fact, the central encounter of the adventure is a complex, multilayer death trap that would fit in well with any version of D&D done utilizing the flexible attention grabbing system presented by 4th edition.  Even more in keeping with classic D&D style, the trap is easy to bypass if the characters find all the right clues and put them together properly. Read the rest of this entry »

Written on August 3rd, 2010 , DnD, DriveThru RPG Reviews, Role Playing Games Tags:

Hey gamers! I am sitting here in my “Free Angela!” T-Shirt, listening to “All Things Must Pass”. It’s 1971, and boy is it a rough year. USA and USSR agree not to detonate nukes on the ocean floor (your house is still a valid target); Lt. Calley is sentenced to spend the rest of his life in jail (he doesn’t); Manson is sentenced to die (he still hasn’t); Allman, Morrison and Armstrong die. We get ELO but Kid Rock is born. Not much good here except Pam Grier is still making prison movies, unless you have access to Dave Arneson’s basement that is!

If you did have access to Arneson’s basement you would be one of the first people exploring Blackmoor, in fact you would be one of the first people playing the game that would become Dungeons and Dragons. If you did not have a key to Dave’s basement you can still get a taste of what that gaming was like.  Read the rest of this entry »

Written on July 9th, 2010 , DnD, Role Playing Games, Tragically Trad Tags:

satine phoenixRumor has it that the guys at Kicked in the Dicebags have found their long sought third host.

Satine Phoenix, star of such adult fare as Abominal Black Man 3 and Orgy Sex Parties 7, was the guest on this week’s show.  Word on the street is that hosts Jonathan and Chris were so pleased with the episode that they offered Ms. Phoenix the third seat.

As one might expect from the often coarse Kicked in the Dicebags, much time was spent in the show discussing Satine’s porn career.  She’s no longer in the adult film business, but she had a lot to say about her time there.  If you’re going over to listen, please note that while the episode is no more explicit than KiDB usually is, it is a good deal more unsettling.  I have an extraordinarily weak stomach and nearly threw up three times listening on the way into the office yesterday.

The title of the episode is Watersport Alert.

They’re not talking about water polo.

Ms. Phoenix has transitioned from pornstar to full-time geek.  She’s a blogger, an artist, and a gamer.  In fact, she’s got a Dungeons and Dragons actual-play video-cast, I Hit It With My Axe:

Featuring adult film performers Kimberly Kane, Zak Sabbath, Mandy Morbid, and Satine Phoenix, with a stripper named Connie, and a hairdresser named Frankie comes a reality web video series chronicling the adventures of a dungeon master and his stripper and porn star friends playing old school D&D. Guest-starring Sasha Grey.

If the rumor’s true, it would be nice to see how a regular female presence on the show will impact the otherwise misogynistic commentary of its hosts.

Oh, one other important point.  Satine agrees with me about using Persuasion skill rolls against other player characters.  So, for those keeping score, 100% more artist-RPG-podcasting-former-pornstars agree with me than with Ross Payton.

Written on April 13th, 2010 , DnD, Podcasts, Role Playing Games Tags: ,

RandomEncountertable061211257I have never been fan of systems that dictate building encounters in roleplaying games.  I’m the kind of GM who has always relied on the “eyeball it” method that comes with enough experience with games.  While this gave me great freedom in how I approached things it also meant that I was often adjusting stats and scores during the encounter when things turned out too tough or too easy.  I thought this was the best way to do things because, let’s be honest, any balancing system is going to have trouble accounting for the near infinite possibilities that can happen in an rpg.

So imagine my surprise when I discovered how much fun I was having building encounters in 4e using the standard system.  Let me start by saying that it’s no holy grail of encounter design systems, but it is very, very robust and, most importantly, consistently gives good results.  And by good results I mean really fun encounters, of course.

I think a lot of the breakthrough here is that monsters aren’t just given a power rating, like Challenge Ratings in 3E, but are given a role along with it.  By looking at creature’s level and role you instantly know what it’s going to be doing on the battlefield and how tough it’s going to be for the players to take down.  This means you don’t have to have a lot of experience with either the system or the creature itself to know what it should be doing in a battle.  While this is by no means rocket science, this simple bit of explicitness makes designing an interesting encounter fairly easy once you know how to apply all the new information.

The Dungeon Master’s Guide does a fantastic job of walking a Dungeon Master through the ropes, even giving example encounter setups that one just needs to plug the monsters into. The later advice on customizing monsters, particularly about reskinning and adjusting levels just adds more tools to the toolbox.  Using these is an excellent way of getting familiar with what works and what doesn’t in scenario design.  Really, as long as you take in the advice in the DMG, it’s pretty tough to run a really poor encounter.

That said, experience still plays a huge role, as does group composition.  A party with a bunch of strikers may have a great time taking on a monstrous brute and his crew while one made up of primarily defenders and leaders would find that fight a long grind.  The DMG is a great guide, but it doesn’t tell you that nor a handful of other useful encounter tidbits.  So, here’s what my experience as a 4th Edition DM has taught me: Read the rest of this entry »

Written on July 28th, 2009 , Columns, DnD, Games, Role Playing Games, The Wizard Sleeve Tags:

I’m a huge fan of the Radio and TV Correspondents’ Dinners.  Al Franken was magnificent at these events during the Clinton administration.  This weekend, John Hodgman delivered the speech brilliantly identifying the rifts this President is healing, the rifts that divide Jock from Nerd…

Written on June 21st, 2009 , Comics, DnD, Games, Movies & TV, Science Fiction, Star Trek Tags:

helmetforsaleA friend of mine and I were chatting today when he remarked that he had just picked up a set of World of Warcraft figures as a gift for his dad…

“Wow!” I said, “That is so cool that you’re dad’s a gamer!”

“Naw, he just likes the action figures.”

Still cool.

One of those things I really envy are those guys who have that shared hobby between father and son. Carpentry, sports, cars… Lots of guys have this. My dad and I both had a connection through art, but it wasn’t a hobby. He was an architect and I was an art major. It was never anything we did together. Read the rest of this entry »

Written on June 21st, 2009 , Columns, DnD, Games, Role Playing Games, Your Morning Head Tags:
Celebrate Worldwide D&D Game Day this Saturday with MM2!

Celebrate Worldwide D&D Game Day this Saturday with MM2!

Hey everybody!

Just a head’s up that THIS Saturday, May 23rd, to celebrate the release of Dungeons and Dragons’ new Monster Manual 2, is Worldwide Dungeons & Dragons Game Day!  This is actually the second D&D Game Day this year (the first was on March 21st for the release of Player’s Handbook 2).  So what can you expect this Saturday?

Bring your friends and join in the fun as we celebrate the release of the Monster Manual 2, packed with new options for your Dungeons & Dragons 4th Edition game.

Come and face down enemies (both brand new and some old returning favorites) jumping right off the pages of the next big monster expansion for the game. While you’re at it, beat those vile beasts down with characters using options from upcoming releases. No matter if you’re new to the game or a 4th Edition veteran, we’ll have everything you need to embark on an all-new adventure!

Just for participating you’ll take home the pregenerated character sheet and a miniature of the character you played. If you DM the game, you’ll take home the adventure itself, a poster map of the encounter areas, and a pack of monster miniatures used in the adventure.

To satisfy your curiosity, here’s a quick description of the adventure as well as PDFs of the characters:

Journey Through the Silver Caves – A kobold wyrmpriest has stolen an ancient book of prophecy from the people of Albura, a fortress on the borderlands. The kobold has a dark plan for the book – and only you can stop him in time! An adventure for 5 pregenerated 5th-level characters.

Use the Wizards of the Coast Store and Event Locator to find a participating location near you.  And check the official site for more info on Worldwide D&D Game Day!

dd2Good news, folks!  WOTC made a surprise move by offering the Keep on the Shadowfell and the quick-start rules that came with it for free.  That’s right, free!  Our group just played through the module and we had a grand ole’ time.  That’s not to say the adventure is something spectacular, but it certainly isn’t boring. Expect  classic D&D from top to bottom.  They’ve even gone through and updated numerous encounters based on the year or so of feedback they’ve received from fans.  Good on them!

While the setup isn’t anything new,  the encounters are fun, including an early one where you face what will be looked upon in coming years as the Hogger of D&D.  The biggest problem we had was that we could tell the design was done before the rules were finalized.  Several encounters were less than challenging and seemed to follow a more 3E philosophy than 4E.  That’s a really small criticism though, especially for what’s now a free product. Read the rest of this entry »

Written on April 30th, 2009 , DnD, Games, Role Playing Games, The Wizard Sleeve Tags: ,
wizard-sleeve-03

Villagers: A sweet and tasty treat!

As a gamemaster, you must never discount that player motivation will often trump character motivation.  Sure, everyone likes to brag about games with “deep roleplaying” and “staying in-character” and most of the time experienced roleplayers have little trouble separating their desires from the character’s. However, sometimes there’s a carrot dangling that no player can resist breaking character to grab.

In our last game, the carrot was a handful of Gobstoppers.  In the last encounter of the session on Sunday, the party found themselves in front of a crowd of charging villagers who were being run down by marauding orcs.   They were tasked with intercepting  the orcs and holding them off while a ferry slowly crossed the river to pick up the villagers. To represent the villagers, we used Gobstoppers that one player had on hand since they were plentiful and easily identifiable on the board.

The orcs started right behind the villagers and quickly began their slaughter.  As the Gobstoppers were pulled from the table, the players immediately ate them.  With this, I set a bad precedent by positively reinforcing the death of the villagers. I think the potential reward of sweets lulled our heroes into laziness, as far more villagers found themselves eaten by players than I had imagined.  It wasn’t a complete slaughter, but it was close.

Plus, I barely got any!  I should have let the PCs eat the ones they saved and taken the ones the orcs killed for myself.  That’s the only fair way to resolve such a fight, right?

Next time we use food as miniatures I think I’m going institute the Riddick rule:  You keep what you kill.

As a GM, always keep in mind that you must appease both the character and their player.  If you can’t do that and the two come into conflict, be ready for the player’s needs and wants to take precedence.

Alternatively,  just don’t use food as a gaming prop.

Written on April 22nd, 2009 , Columns, DnD, Games, Role Playing Games, The Wizard Sleeve Tags:

519193aIt was just a few weeks ago that Wizards of the Coast announced their decision to immediately discontinue their distribution of DnD via PDF.  Which, you know, screwed over a whole lot of people who have paid for multiple downloads of WOTC content.  The publisher cited digital piracy as the reason for its decision.

Immediately, it hit the fan on the interwebs.  Fans of DnD cursed the decision.  Even those who don’t play the game hailed the move as spectacularly stupid. Read the rest of this entry »

Written on April 20th, 2009 , Columns, DnD, Games, Role Playing Games, Your Morning Head Tags:

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