Thousands and thousands of citizens at risk… Villains and monsters are loose to wreak havoc.  Can the Knights of Reignsborough put an end to this crisis… can Bon Jovi be saved?

We’d love to hear from you! Give us a call at 972-763-5903 and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize!

GM’s note: Knights of Reignsborough is a role playing game actual play podcast. It is not our intent to teach a system, rather to entertain. As such, much of the game mechanic discussion has been edited from the audio.

 

This is it!  It’s all led up to this… The long awaited Billy Joel concert!  Monsters are on the loose.  Can our heroes stop them before the curtain rises on the next, great Reignsborough massacre?

Just one more episode until we reach the end to our first story arc. We will have a Q&A show between the first and second arc. We’d love to hear from you! Give us a call at 972-763-5903 and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize!

GM’s note: Knights of Reignsborough is a role playing game actual play podcast. It is not our intent to teach a system, rather to entertain. As such, much of the game mechanic discussion has been edited from the audio.

Podcaster’s note: As we motor onwards to the explosive issue 13, Knights of Reignsborough is released weekly(ish). Issue 13 will arrive the weekend of January 28.

Special thanks to Tony Mast, Gary Layton and DJ Kitty for their voice contributions.

Beneath one hundred and fifty billion tons* stands Ricochet… And he’s not happy!

We are rapidly approaching the end to our first story arc and will have a Q&A show between the first and second arc. We’d love to hear from you! Give us a call at 972-763-5903 and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize!

GM’s note: Knights of Reignsborough is a role playing game actual play podcast. It is not our intent to teach a system, rather to entertain. As such, much of the game mechanic discussion has been edited from the audio.

Podcaster’s note: As we motor onwards to the explosive issue 13, Knights of Reignsborough is released weekly(ish). Issue 12 will arrive the weekend of January 13.

* Math was never Ricochet’s strong point.  These numbers may be exaggerated.

In our fifth and final sandbox episode, Paul joins the crew.  He pitches several character concepts to Tim, Wayne, John and Aron.  There’s quite a bit of mocking.

Give us a call at 972-763-5903 and leave us your feedback. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

Podcaster’s note: The first of the Aegean Actual Plays will be released at the end of January/beginning of February.

It’s been four years since children the world over turned on their parents, devouring their nurturers.

They are predators our children. Cunning. Deadly.

It’s been four years since the dead started walking.

This is the fourth installment of my zombie apocalypse game utilizing the ALL FLESH MUST BE EATEN unisystem rules.

Around the table this time are Tim, Andrew and Paul each from Ideology of Madness’ Funnybooks with Aron and Paulie. John from ThistledownAP.com as well as Chris and Tresi from the Internet are present for this chapter in a world where gone mad for sweet, warm screaming flesh of man.

Opening voice over provided by Gary Layton.

Most role-playing games are about players playing characters who are heroes doing heroic acts.  Even if they are not doing heroic things, these characters are generally somewhat extraordinary and are often, at worst, anti-heroes.  This only makes sense as stories about ordinary people doing ordinary things are, almost by definition, boring.  Nonetheless there are hundreds of slice-of-life style movies which prove that even ordinary people can get involved in extraordinary or at least extraordinarily interesting stories.

Fiasco is designed to tell these types of stories in a role-playing game format.  Because the characters in these stories are less important than the situations they find themselves in, Fiasco revolves entirely around the relationships between characters rather than those characters’ abilities.  In fact, players don’t create characters until after these relationships are established.  Each character has a relationship with the character of the player to his left and to his right and a character’s personality and abilities are defined more by these relationships than anything else.  Character creation boils down to giving a name and a descriptive phrase that fits the personality suggested by these relationships to the character.  In fact, having a character concept in mind before these relationships are established is pointless.

These relationships are defined by the group through a rather ingenious method.  Each Fiasco game begins with the group (or perhaps the person who happens to have one available) selecting a play set.  These play sets are short descriptions of the sort of scenario the players can expect or the theme and genre that the game should be.  It also includes a “movie night” section which suggest movies that the play set emulates.  Fiasco makes no bones about the fact that the game is inspired by dark farce movies and this is a prime example of that dynamic. Read the rest of this entry »

Written on December 20th, 2011 , DriveThru RPG Reviews, Games, Role Playing Games Tags: ,

In the days after Serpentfall, a handful of Marines – the last of their once mighty unit – are shipwrecked on Kaijushima… a place you might know better as Monster Island.

Wreathed in mist and veiled in mystery, Monster Island was bad enough during the BIG ONE, when it held cannibal soldiers sworn to kill and die for Hirohito, and savage tribes who worshiped Golyeong, the MIGHTY “gorilla ghost.” After the Serpentfall, who knows what TREMENDOUS horrors might be RISING UP in Monster Island’s jungles, awakened from the prehistoric past?

Ship-wrecked on Monster Island is an actual play recording made at Fear the Con 4.  Players include Comedy Rockstar Mikey Mason, Funnybooks’ Paul, Thistledown AP’s  John, Josh, Nathan and James.

The game uses the Day After Ragnarok setting expansion from Serpent Scales #3: Return to Monster Island.

Day After Ragnarok is set in a world where the allies never won World War II. Instead, Patton dies before the Battle of the Bulge assassinated in Otto Skorzeny’s Operation Walküre. The Nazis, emboldened by this development that they believe signals the new Twilight, are successful in their endeavor to access the arcane powers of the Norse Gods. They summon up Jormungandr, the Midgard Serpent.

The end times dawn in 1945.

The Yanks strike back at the world encircling serpent with a nuke – killing Jormungandr, but also ending the world as we know it. The giant snake’s massive body crashes across continents, destroying cities and nations… Magic and monsters enter the world.

And our heroes are ship-wrecked on Monster Island.

Day After Ragnarok is a Savage Worlds setting from Atomic Overmind Press.

CAST OF PLAYERS:

Debora Silkotch…………..Casey Gavin…………………………..…Human Psionic

Jeremy Whitener………….Korin Alabaster…………………………Were-Mongoose
Aron Head………………….Story/Setting/Everything Else…….Game Master

*********************************************

“There’s dark magic eating away at you,” Casey said urgently to Korin. “It will consume you if we can’t break its hold. Heal yourself now. Put all your power into it. I’ll help you.”

The Mongoose stared blankly at her for a long moment, then slowly nodded. Closing his eyes, he attempted to block out the sounds of battle and the smells of decay and death, focusing on his own familiar healing powers.

Attuned to his efforts, Casey felt him dig, deep down into his center, that core of strength that got him through his early changes, that had kept him sane in the Goblin King’s dungeons. He plumbed those depths of his core knowing that they were depleted, empty.

Not a drop left in the well.

Dry as a bone it was. Only dust and ashes there.

Dust. Ashes. And a heaping dollop of despair.

…wait…

Something?

A flash of spring air, an overwhelming sense of renewal…

Deeply, he drew of that strength and at once was keenly aware of the terrible thing feeding upon him. Black and corrupt, a thing of diabolical intent using his life force to power its own wicked ends. Read the rest of this entry »

Written on December 6th, 2011 , Role Playing Games, Tuesday Tales

CAST OF PLAYERS:

Debora Silkotch…………..Casey Gavin…………………………..…Human Psionic

Jera Morrison…………..….Alseyne Aulaudin……………………Sidhe Changeling

Kendall Nye………….……Joseph McAdoo………………………..Ronin Garou
Aaron Murphy……………..Claws-of-Honor…………………….Were-Tiger
Jeremy Whitener………….Korin Alabaster…………………………Were-Mongoose
Rachelle Phifer…………….Amaya……………………………….Ghoul

Aron Head………………….Story/Setting/Everything Else…….Game Master

*********************************************

“Everyone watch your backs!” Alseyne called as Yggthor, Claws and the Stonewolf bolted toward the leaning structure. “And try to stay within sight of each other — we don’t need any doppelgangers! Casey, if you can do it safely, please try to keep a mental lock on each of us so you can warn us if anyone gets into trouble.”

It only took a moment for Casey to establish very passive links among the group. It was rather like monitoring more than one radio station: it would be easy to lose focus on what she was doing. She let the connections hum quietly in the background, sparing them only enough attention to catch any twangs of alarm or surprise.

Alsyne started across the lawn more cautiously than the impatient warriors, her sword at the ready. Casey fell in beside her.

Pip tossed a nod to Wynne, who answered it with a nod herself. She disappeared into the trees. The satyr rushed up between Alseyne and Casey, brandishing his polearm. “Ass-whompin’ time, ladies…”

Alseyne kept her watchful pace. “Fools rush –”

BLAM! BLAM! Read the rest of this entry »

Written on November 29th, 2011 , Role Playing Games, Tuesday Tales

CAST OF PLAYERS:

Debora Silkotch…………..Casey Gavin…………………………..…Human Psionic

Jera Morrison…………..….Alseyne Aulaudin……………………Sidhe Changeling

Kendall Nye………….……Joseph McAdoo………………………..Ronin Garou
Aaron Murphy……………..Claws-of-Honor………………………Were-Tiger
Jeremy Whitener………….Korin Alabaster…………………………Were-Mongoose
Rachelle Phifer…………….Amaya……………………………………Ghoul

Aron Head………………….Story/Setting/Everything Else…….Game Master

*********************************************

“We just need a moment to prep,” Alseyne said to the restive Mongoose.

She, Pip and Wynne all extended their hands over each other’s. With closed eyes they murmured,

“Bitter death you may control
But over living’s light you have no hold!
Break now we demand!
Break now we command!”

They pulled back their hands. Pip turned his over, revealing a brilliant sphere beaming with golden daylight.

Korin shielded his eyes from the glare, but it quickly dimmed.

“It will glow once you’ve reached the Necromancer.” Pip handed the object to Korin. “Smash it once you’ve reached him. The closer the better.”

Korin nodded. “Okay…get close, smash this and then hold out for the calvary. Casey, can you guide me to him? I mean if you can find him?”

Casey shook her her head regretfully. “I can definitely sense the Necromancer’s presence in the house, but I can’t tell where he is physically. His magicks are interfering with my psionics.”

Korin took the sphere carefully in hand. “How gentle do I need to be with this thing? I mean I don’t want to break it before I get in there.”

“Well,” Pip offered, “It’s not Grandma’s china. But it ain’t Tupperware either.”

“You’ll want to be careful with it,” Alseyne cautioned.

The Mongoose took a deep breath. “Well here goes nothing….anyone wanna give me a push?” Without waiting for a response he turned to face the house, and with one final rub of the button he murmured, “Full speed ahead.” Springing forth with all the lithe power gracing his form he made a beeline for the front porch. Read the rest of this entry »

Written on November 22nd, 2011 , Role Playing Games, Tuesday Tales

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