March 6th, 2012 is a day that I have been anxiously anticipating for nearly four and a half years. Granted, I didn’t know back in 2007 that I would be embarking on an epic journey that would encompass three separate video games but that’s when it all started.
In November of 2007 I came across a brand new video game called Mass Effect. I didn’t really know much about the game but I recognized the name Bioware. From Baldur’s Gate to Jade Empire, Bioware was a name that I associated with quality RPGs and the blurb on the back of the box of this Mass Effect game was good enough to grab my attention. I’ll admit that I was disappointed that this wasn’t a Star Wars game. Bioware’s work on the Knights of the Old Republic really knocked my socks off and I was leery of this foray into a new IP.
To say that my disappointment with Mass Effect vanished in the first few hours of gameplay would be a gross understatement. It was as if someone had taken everything that I enjoyed about science fiction, put it in a game and then expounded upon these base concepts in a manner that I would have never thought of myself.
The story was outstanding. While it’s nothing groundbreaking, it was implemented in a manner that made it all seem fresh. You assume the role of Command Shepard, a man (or woman) who gets caught up in events that will shape the course of the galaxy. The game allowed you to make decisions and it gave you the impression that they really counted. By the end of the game, Commander Shepard had saved the galaxy but it’s here that you learn that you may have only delayed the inevitable.
Enter Mass Effect 2. Read the rest of this entry »











