You can keep GenCon and Origins. For my money, the best two days in gaming is Fear the Con.

Now, I will admit to being ridiculously biased as I’ve never been to either GenCon or Origins, so there is nothing scientific about my opinion. But I can’t imagine either of those bigger conventions beating 26 hours of gaming in a 48 hour period interspersed with hanging out with some of my favorite gamers.

People say GenCon is like going to a class reunion at the high school you wanted to go to but my high school was only 200 people, so the idea of being surrounded by tens of thousands of people, even ones who share my hobby holds no appeal to me. I also get the feeling that GenCon is as much about announcements and sales as it is about really gaming. This is not true of Fear the Con. Other than a booth from a local gaming store, there is nothing for sale. There is no wandering the dealer hall because there is no dealer hall. While this might disappoint some people, it fits what I want perfectly as all the focus is on playing, playing, playing.

Hanging out with a hundred or so people who are focused on gaming, having fun and sharing their love of not only the games but the community and the con..that’s pretty close to perfect for me.

I’ve been to Fear the Con all five years that it has existed and almost without exception it has gotten better. Let me clarify that statement. This year was not quite as good as last year. Last year was ridiculously phenomenal, with 4 of the 6 slots I played being spectacular and the other 2 being only great.

This year, everything was just great. Under any other circumstances, it would have been the best Con ever. In fact it was likely better than the other 3 Fear the Cons. It simply had to compete against a Con with an unfair advantage.

And honestly, the reduction in my enjoyment was my own fault. I learned a lesson last year that I did not follow this year. Last year, all of my sessions except for 1 included at least one person that I knew well and had played with often. This gave me a person whose play style I understood and who I knew I could play off of. Not only did this help me relax around the other people around the table who were strangers to one degree or another, but also it allowed me to set up both my own character and theirs for awesome and/or hilarious situations. I knew how far I could go without offending them and the liberties that I could take without going too far with their characters. Likewise, there was someone at the table that I trusted and that allowed me to go along with their ideas knowing that the payoff would be worth it.

This year, that happened only a couple of times and my Con suffered for it. Not that there weren’t still some amazing sessions, including a couple that my friends were not involved in. I played in a game with a lot of creative role players that was the perfect introduction to the tension of the Dread system.

Of course, I was afraid that the Con would suffer for entirely different reasons. Fear the Con is no massive money making enterprise and, in fact, I suspect that the hosts over at feartheboot.com likely lose money on the proposition. Thus, I can’t expect them to have a fabulous convention center to throw the Con in and, indeed, the first 4 were held in a relatively small, out of the way, old venue. A relatively small, out of the way, old venue I loved. Free drinks all weekend (including booze, thank you Midwest,) cheap food and the sense of community that only exists when everyone has to help everyone out to make sure that things go well. Oh, and two older gentlemen serving drinks who clearly had no idea what we were doing but were polite and friendly to us weirdoes, anyway. It was not what I expected the first year but ended up being better than I could have imagined.

Two things were changed this year. The announcement that Fear the Con would be at the beginning of May rather than the middle of March did not affect me, much. In fact, I enjoy May in St. Louis much more than March. There is much less chance of snow. But the announcement that they would be changing venues made me wary. It felt very much like trying to fix something that wasn’t broken.

World Wide Wing night was as good as always, with St. Louis standard fare that reminded me that people in Texas don’t eat the unhealthiest food in America and conversation with old friends and new that was so good I stayed up way too late so that it wouldn’t have to end.

The next day, I entered the new convention hall sure that it would not be as good as the old one. I was pleased to discover that it was wrong.

There was a stage in the new one with a real PA system so that the announcements that were made throughout the con were loud enough for everyone to hear and in a place that everyone could easily see. The concession stand was also just a few steps away from all the tables rather than on another floor, a fact which no doubt pleased the volunteer waitresses as much or more than it pleased any of the con goers.

But most importantly, this place had carpet. This may seem like a minor thing but the floor in the old convention hall was made of lovely hardwood. Lovely hardwood that was incredibly conducive to echoes. To be heard across the table at a game you had to yell to be heard over the conversations going on at the tables around you and even at the other end of the hall. Of course, yelling meant that the people around you had to yell to be heard over you at their own table creating a spiral of voice shredding shouting that left everyone hoarse by the end of the weekend. With the carpet to deaden the noise it was easy to be heard by the people at the table. Fear the Con already nearly perfectly scratched my convention going itch but little things like this make a convention better.

Of course, the new place wasn’t better in all regards. I did miss the two old guys and there were no windows in the new convention hall. Without being able to see outside, I completely lost track of time and was continuously surprised when I went outside and the sun was still up.

Amusingly enough, there were not one but two children’s birthday parties at the community center while Fear the Con was there this year. Hearkening back to the famous Princess Party, one can only question what the poor parents thought of the conglomeration of nerdism and geekery they faced when coming to what should have been a simple celebration.

I think the best praise I can give Fear the Con is that there are many people there that I see only once per year who I consider friends. It is just as telling that the last day of the con I wanted just one more day to game, to talk and to hang out.

I can’t imagine better praise for a gaming convention.

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Written on May 10th, 2012 , Conventions, Role Playing Games Tags: , , ,

The Blogger

I know, like you need another jack-wagon writing about how awesome Fear The Con was right? Well, I do this for two reasons. The first reason is that I feel like there are some points that haven’t been brought up that could make for some decent reading. The second reason is that I found out that Paul has IdeologyofMadness business cards and I don’t. My only conclusion is that there must be some kind of ‘post count’ on this site that I have to get to unlock the achievement ‘business card’ (I need to know if Debora has these as well to prove it) so I have to wrack up some more time on this virtual pinball game.

Anyway, how was FTC4? Find out after the magical jump…..

Read the rest of this entry »

Written on March 22nd, 2011 , Conventions, Role Playing Games Tags: , ,

Standing left to right: James, Aron, Paul, Tim and Fake Wayne. Seated left to right: Second Tim, Josh and Andrew

On day two of Fear the Con 4, your Funnybooks hosts settled down to enjoy some lunch and chat about the con.  Since Wayne was otherwise engaged, John Stephens of Thistledown Actual Play was employed to fill the role of Fake Wayne (aka False Wayne or Fool’s Wayne).  We were joined by comedian Mikey Mason as well as Tim Rodriguez from Dice Food Lodging, Josh from the internet, and Ideology of Madness contributor James.

We discuss all manner of topics, none of them comic book related.  So, a bit of a departure for this comic book podcast.  If you’re new to this podcast, please check out our weekly comics discussion episodes or our New Comic Book Day Interviews series.

This is the first of the audio we recorded at Fear the Con.  We’ve got several actual play sessions coming and more commentary.  Watch the site for updates.

  • Fear the Comedian: Mikey Mason
  • Previewing next year’s con-game… The Quality Inn Expedition
  • Paul is Smooth
  • The Cultural Defining Semantics of Pizza
  • Songs in the Key of Shame
  • Judged by the cleaning staff

Editor’s Note: This is the first of our Fear The Con 4 coverage.  FTC4 kicks off tonight with World Wide Wing Night and continues through Saturday night.  Check back often as the Ideology of Madness crew update the feed with pics, commentary and after game reports.  Now, enjoy episode 2 of Funnybooks Unlimited!

Paul’s afraid.  See, the upcoming FEAR THE CON is going to be one of his first times gaming, and he’s afraid of not only being eaten alive by more experienced gamers, but of ruining their gaming experiences with his lack of knowledge.  Tim gives Paul advice on being a first-time gamer going to a gaming convention, in his usual Tim way.

Then, Paul discusses his children’s book series, The Siblings Scarington, and solicits advice from listeners on self-publishing ideas, then complains about the unreliability of some freelancers.  Anybody looking to break into writing should give this episode a listen!

  • First time gaming at Con, in which Tim offers up sage wisdom
  • Getting published, or self-publishing, in which Paul tries not to drop the F-bomb when talking about children’s books
  • Ragey Red Rant, in which freelancers take your money and don’t understand English

FBU is a monthly special where your Funnybooks hosts talk about anything but comics!  Let Tim and Paul make sweet, sweet love to your eardrums!

It’s been a week since GenCon concluded, so it’s probably time to release Wayne’s last journal concerning the big show.  Wayne reflects on the costume contest, Felicia Day and The Guild, and the dealer room.  Plus, his final thoughts!

In today’s episode of The GenCon Journal, Wayne describes his very first Battletech experience, shares his thoughts concerning the board game lending library, and turns his nose up at pay-to-play con games.  Listening to this episode, you will believe a man’s feet can hurt!

Written on August 7th, 2010 , Conventions, GenCon Journal, Role Playing Games Tags: , ,

Funnybooks’ Wayne is our man-on-the-floor at this year’s GenCon currently rolling like exploding dice in Indianapolis.  In the first of his GenCon Journals, he describes his experience as a first time GenCon attendee, he dives into True Dungeon, and even captures a special message from The Podge Cast’s Luke Meyer.

Woot!

Written on August 6th, 2010 , Conventions, GenCon Journal, Role Playing Games Tags: , , ,

Hello Gamers,

I am off to GenCon tomorrow, and I am looking forward to a good time. I am packing Labyrinth Lord and Michael Curtis’s Stonehell if anyone is looking for some old school gaming goodness. Labyrinth Lord is a clone of Basic D&D, so if you enjoyed the Red Box (elf is a class!) you will enjoy this. Stonehell is a huge, sprawling dungeon, ripe for exploration. It is so big that it is not a module, it is a campaign setting. I have a long term, ongoing game that revolves around Stonehell dungeon. I have already decided that, should anyone want to play a Stonehell game, the results will effect my home campaign. My players will see the results of your actions.

I will also be packing The Dr. Who RPG, Hackmaster Basic, and everything I need to do a completely random tables based game. If you are going to GenCon you can find me as rmckee78 on Twitter.

Written on August 4th, 2010 , Conventions, Role Playing Games, Tragically Trad Tags: , ,

Hello Gamers,

Sorry this is a little bit late, but I got my rat tail tangled on a Street Fighter II machine and it took forever for the paramedics to arrive after we called them on the car phone.

I have to say this is a great time to be a traditional gamer. I attended DexCon in NJ and had a blast. If you are in the NY/NJ area, and enjoy any kind of tabletop gaming, you need to make this con. It is a good size (that’s what she said), not so big that you get lost, but there is enough people to support all kinds of gaming. Read the rest of this entry »

Written on July 22nd, 2010 , Conventions, Role Playing Games, Tragically Trad Tags: ,

aomWhile enjoying a beer out with The Wife Saturday night, I received a message from a buddy of mine.   Deb advised me that Ross Payton and his crew over at Role Playing Public Radio were talking about me.  Or at least the subject of my previous two YMH columns concerning the use of social skills against a fellow player’s character.

“Have you checked it out yet?” She asked.  “Ouch… They’re a bit harsh toward the end.”

I hadn’t, so I downloaded it, listening on Sunday while digging out the flower beds.

The RPPR folks took the position that grown-up role players settle matters of disagreement through role playing free of a dice mechanic.  Player vs. player conflicts should be settled through acting out the drama and perhaps meta-game it a bit to resolution.  As you know, I disagree. Read the rest of this entry »

Written on April 6th, 2010 , Conventions, Role Playing Games, Your Morning Head Tags: , ,

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