We hope you enjoyed your Memorial Day holiday.  To celebrate, we’ve provided a special, giant-sized Funnybooks this week complete with healthcare horror stories!

  • Dentist follow-up
  • Aron’s story to tell
  • Tim’s application fail
  • Batman Incorporated #1
  • Batman: The Dark Knight #9
  • Aquaman #9
  • Flash #9
  • 6th Planet #1
  • Justice League Dark #9
  • Amazing Spider-Man #686
  • Astonishing X-Men #50
  • Fantastic Four #606
  • Secret Avengers #27
  • Irredeemable #37

Give us a call at 972-763-5903 and leave us your thoughts. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

Mortal CoilsThere is an an app called Goodreads that I use to track books I have read, keep a list of books I would like to read, and keep up-to-date on the books and blogs of my favorite writers.  My to-read list in the app currently stands at 19.  This list has grown so large as I have had neither the time nor inclination to read long form fiction as of late.  The growing size of this list was distressing though.  Being OCD, I had to take some action to stem the growing tide of books that needed to be read.  To that end, I purchased Mortal Coils by Eric Nylund and dedicated some time to reading.  I am glad I did.

Mortal Coils is the story of Fiona and Eliot Post.  They are 15 year-old twin orphans that are being raised by their grandmother and great grandmother.  Their lives are strictly regimented and order is maintained by adherence to over 132 rules that their grandmother has set forth.  This oppressive regime extends even to education as the children are home schooled and therefor have little interaction with other people outside of the job that they have just recently started.  As the story unfolds, we are quickly introduced to several shadowy figures that are searching for the twins.  The discovery of the twins illuminates the true purpose behind all the rules under which they have lived.  They served the two-fold purpose of keeping them hidden from their relatives and to keep the twins ignorant of their true heritage.

With their discovery, this coming-of-age story begins to pick up more steam.  In addition to the standard problems that teenagers face, the two must come to grips with being members of two powerful supernatural families  The twins very existence is cause for much consternation among both families and tests are undertaken to determine their true lineage.  The tests by one family are called heroic trials while the other family undertakes temptations to discern the twins nature .  With the names of the tests, it comes as no surprise to find that one family is composed of demons and the other is populated by gods, goddesses, and immortal heroes.  What follows is a slow revelation of the nature of the two families and the possible place the twins have in either.

That I enjoyed this book was a little surprising.  My exposure to YA fiction is somewhat limited.  I have read and enjoyed the Hunger Games and Harry Potter but little else has been able to hold my interest. The families being composed of gods and demons provided the impetus to begin reading this book.  The unique spin that being a child of a goddess and a demon brings to a coming-of-age story kept me reading.  As I am a fan of things mythical, this additional complication added an interesting wrinkle to the story.  The slow revelation of who was whom within each family was very engrossing.  Clues are sprinkled about the narrative indicative of the identity of the major characters.  These clues added an extra urgency to the story a I wanted to find out if I was correct in my deductions about certain characters.

I highly recommend picking up this book.  It is a quick and entertaining read with a unique take on a classic coming-of age tale.  It is excellent summer reading fare.

Written on May 24th, 2012 , Books

  • Paul went to the dentist
  • Fatman on the Batman
  • Hypernaturals FCBD
  • Before Watchmen
  • New Crusaders Releases
  • Amazing Spider-Man: Ends of the Earth
  • Avengers vs. X-Men #4
  • Night of the Owls: Nightwing #9
  • Justice League # 9
  • Danger Club #2
  • Daredevil #13
  • Fantastic Four #605.1

Give us a call at 972-763-5903 and leave us your thoughts. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

Want to cause your liver some damage?  Drink every time we talk about John Carter’s marketing, Humberto Ramos/John Romita Jr art, or Paul says “gotta be honest!”

  • The Avengers!
  • Fear the Con 5
  • Free Comic Book Day
  • The Valiant Relaunch (X-O Manowar #1)
  • DC’s New 52 – 2nd Wave
  • Night of the Owls
  • The Secret of the Indigo Tribe
  • Avengers vs. X-Men
  • Ends of the Earth
  • Daredevil #10
  • The Spider #1

Give us a call at 972-763-5903 and leave us your thoughts. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

You can keep GenCon and Origins. For my money, the best two days in gaming is Fear the Con.

Now, I will admit to being ridiculously biased as I’ve never been to either GenCon or Origins, so there is nothing scientific about my opinion. But I can’t imagine either of those bigger conventions beating 26 hours of gaming in a 48 hour period interspersed with hanging out with some of my favorite gamers.

People say GenCon is like going to a class reunion at the high school you wanted to go to but my high school was only 200 people, so the idea of being surrounded by tens of thousands of people, even ones who share my hobby holds no appeal to me. I also get the feeling that GenCon is as much about announcements and sales as it is about really gaming. This is not true of Fear the Con. Other than a booth from a local gaming store, there is nothing for sale. There is no wandering the dealer hall because there is no dealer hall. While this might disappoint some people, it fits what I want perfectly as all the focus is on playing, playing, playing.

Hanging out with a hundred or so people who are focused on gaming, having fun and sharing their love of not only the games but the community and the con..that’s pretty close to perfect for me.

I’ve been to Fear the Con all five years that it has existed and almost without exception it has gotten better. Let me clarify that statement. This year was not quite as good as last year. Last year was ridiculously phenomenal, with 4 of the 6 slots I played being spectacular and the other 2 being only great.

This year, everything was just great. Under any other circumstances, it would have been the best Con ever. In fact it was likely better than the other 3 Fear the Cons. It simply had to compete against a Con with an unfair advantage.

And honestly, the reduction in my enjoyment was my own fault. I learned a lesson last year that I did not follow this year. Last year, all of my sessions except for 1 included at least one person that I knew well and had played with often. This gave me a person whose play style I understood and who I knew I could play off of. Not only did this help me relax around the other people around the table who were strangers to one degree or another, but also it allowed me to set up both my own character and theirs for awesome and/or hilarious situations. I knew how far I could go without offending them and the liberties that I could take without going too far with their characters. Likewise, there was someone at the table that I trusted and that allowed me to go along with their ideas knowing that the payoff would be worth it.

This year, that happened only a couple of times and my Con suffered for it. Not that there weren’t still some amazing sessions, including a couple that my friends were not involved in. I played in a game with a lot of creative role players that was the perfect introduction to the tension of the Dread system.

Of course, I was afraid that the Con would suffer for entirely different reasons. Fear the Con is no massive money making enterprise and, in fact, I suspect that the hosts over at feartheboot.com likely lose money on the proposition. Thus, I can’t expect them to have a fabulous convention center to throw the Con in and, indeed, the first 4 were held in a relatively small, out of the way, old venue. A relatively small, out of the way, old venue I loved. Free drinks all weekend (including booze, thank you Midwest,) cheap food and the sense of community that only exists when everyone has to help everyone out to make sure that things go well. Oh, and two older gentlemen serving drinks who clearly had no idea what we were doing but were polite and friendly to us weirdoes, anyway. It was not what I expected the first year but ended up being better than I could have imagined.

Two things were changed this year. The announcement that Fear the Con would be at the beginning of May rather than the middle of March did not affect me, much. In fact, I enjoy May in St. Louis much more than March. There is much less chance of snow. But the announcement that they would be changing venues made me wary. It felt very much like trying to fix something that wasn’t broken.

World Wide Wing night was as good as always, with St. Louis standard fare that reminded me that people in Texas don’t eat the unhealthiest food in America and conversation with old friends and new that was so good I stayed up way too late so that it wouldn’t have to end.

The next day, I entered the new convention hall sure that it would not be as good as the old one. I was pleased to discover that it was wrong.

There was a stage in the new one with a real PA system so that the announcements that were made throughout the con were loud enough for everyone to hear and in a place that everyone could easily see. The concession stand was also just a few steps away from all the tables rather than on another floor, a fact which no doubt pleased the volunteer waitresses as much or more than it pleased any of the con goers.

But most importantly, this place had carpet. This may seem like a minor thing but the floor in the old convention hall was made of lovely hardwood. Lovely hardwood that was incredibly conducive to echoes. To be heard across the table at a game you had to yell to be heard over the conversations going on at the tables around you and even at the other end of the hall. Of course, yelling meant that the people around you had to yell to be heard over you at their own table creating a spiral of voice shredding shouting that left everyone hoarse by the end of the weekend. With the carpet to deaden the noise it was easy to be heard by the people at the table. Fear the Con already nearly perfectly scratched my convention going itch but little things like this make a convention better.

Of course, the new place wasn’t better in all regards. I did miss the two old guys and there were no windows in the new convention hall. Without being able to see outside, I completely lost track of time and was continuously surprised when I went outside and the sun was still up.

Amusingly enough, there were not one but two children’s birthday parties at the community center while Fear the Con was there this year. Hearkening back to the famous Princess Party, one can only question what the poor parents thought of the conglomeration of nerdism and geekery they faced when coming to what should have been a simple celebration.

I think the best praise I can give Fear the Con is that there are many people there that I see only once per year who I consider friends. It is just as telling that the last day of the con I wanted just one more day to game, to talk and to hang out.

I can’t imagine better praise for a gaming convention.

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Written on May 10th, 2012 , Conventions, Role Playing Games Tags: , , ,

With the release and success of the Avengers over the weekend, I thought that talking about barriers to entry into comics would be a good topic.  You are most probably wondering how these two things correlate and I will enlighten you as to the connection.  Everyone is aware that Avengers is a comic book movie but the amount of people seeing the movie exceeds the number of people that read comics.  The success of the movie provides a nice gateway into the hobby but I can see two major barriers to converting the audience into comic readers.  I am not going to say that they do not read, though this is a barrier that all printed materials share.  Instead, I am going to say that the difficulty will be in them finding where to pick up comics in the first place and what to do with them after they’ve read them.

Finding where to purchase comics is the first barrier facing new people to the hobby.  You can not just go to Walmart or Barnes and Nobles to pick up a comic book and for some areas it can be a trip of 45  minutes just to get to a comic book store.  This problem was highlighted for me at the Avengers movie over the weekend.  The movie-going experience has long included commercials before the feature presentation.  These commercials range from nothing more than a slow slide show with music ran over top to almost TV-show quality productions.  The thing that I didn’t see at any of my three viewings of the Avengers was an ad for a comic book store.  There weren’t even any fliers in the lobby.  The audience is already in the mood for comics in some fashion and providing them information where to find them would breach this barrier as they are primed to explore something that they have enjoyed.   If it had been mentioned that Free Comic Book Day was on Saturday at the Avengers, there would have been no difficulty in getting movie-goers to find a comic book store to get their free stuff.  I understand that advertising at these venues can be expensive and that prior comic book movies have not performed as well making it a risky investment.  If people had been made aware of their local comic shop, an increase in customers and readers would have easily resulted.  They just need to know where to go.

Even if they had been directed to their friendly local comic book shop, new readers would have been faced with the dilemma of what to do with the comics after they had read them.  This may not seem a big issue but I am not a big fan of spending $3 dollars for something then just throwing it away a half-hour later.  The nature of comic books does not lend itself to easy storage unless you are willing to commit to the long boxes that collectors use.Thankfully this is a barrier that is somewhat easy to overcome as well.  Recently, Marvel and DC have begun embracing the digital age and have released their comics in digital format on the day and date that the physical copy is released.  This adoption of a digital model addresses both barriers equally.  You no longer have to figure out where to pick up comics in your area as you can just turn on your iPad or other digital device and get your comics on new comic book day.  You no longer have to fret about where to store them either as most methods of purchase have a cloud storage option.  If you are averse to picking up your comics digitally, as is Tim on Funnybooks, there are still options for you.  My answer may not work for everyone, but I donate my comic books to my local library.  The librarians in my area are big supporters of graphic novels specifically and comics in general and I try to reinforce this by sharing my comics with them in hopes of creating future generations of comic readers.  A less altruistic option is also available in most markets as used book stores will buy comics.  The full purchase price will not be recouped but a little back is helpful in purchasing next weeks comics.

These are just two of the problems facing people wanting to get into comics.  What I would like to know is what you think are barriers and what are some answers to these problems?  Hell, What do you think about the barriers I’ve mentioned?  Tell me what you think in the comments.

Written on May 9th, 2012 , Comics, Uncategorized

Paul’s home alone!  The horror!

Aron, Wayne, Tim, and Andrew were all at Fear the Con this weekend, leaving Paul to fend for himself in the scary podcasting waters.  What was he to do?  Luckily, some loyal listeners, Ray and Rob, volunteered to join him for a special episode about this weekend’s huge blockbuster hit, The Avengers.

They talk about their favorite scenes, characters, moviegoing experiences and…perhaps most importantly…what you do to get that Avengers fix after the movie!

Whether you read comics regularly or not, if you enjoyed the movie, give this episode a listen!

Warning: You are entering a spoiler-rich environment! If you haven’t seen The Avengers yet and do not wish the movie spoiled for you, download and listen AFTER you’ve seen it.

Along those lines, we have included our interview with Jim Starlin from last year who also spoiled a little key information from the movie.

With a career in comics spanning 40 years, Jim Starlin was responsible for re-imagining such characters as Captain Marvel and Adam Warlock for Marvel… and then killed them.

He’s the fellow who gave us Thanos (who loves Death) and over at DC, he killed off Jason Todd in the now infamous A DEATH IN THE FAMILY.

Sensing a theme?

Jim Starlin produced the third volume of his creator owned BREED over at Image Comics. It’s a horror story centering on the activities of Ray Stoner who is half-demon, half-man. Monstrous hijinks ensue.

Of course, Starlin was a pioneer in the realm of creator-owned content.

Starlin debuted his Vanth Dreadstar character in the serialized Metamorphosis Odyssey appearing in the pages of Marvel’s Epic Illustrated. Beyond that initial serialized story, Dreadstar moved onto his own original graphic novel followed by a monthly under Marvel’s Epic banner followed by a series at First Comics and then a mini-series at Malibu.

And Aron isn’t the only one sporting a chubby for Big Jim. Oh no, Paul has a deep and abiding love for all things Thanos and the Infinity gems.

Brother Starlin teases a little news in this episode about Dreadstar… and Thanos and a certain movie project.

Join our unabashed geek love fest as we adore Jim Starlin.

Give us a call at 972-763-5903 and leave us your thoughts. If we use your voicemail, you’ll win an Ideology of Madness SurPrize.

  • Tim… ONE NIGHT ONLY!
  • Fear The Con 5
  • Free Comic Book Day
  • Nick Fury and Agent Coulson
  • Avengers vs. X-Men
    • Vs #1
    • New Avengers #25
    • Secret Avengers #26
    • Uncanny X-Men #11
  • FF #17
  • Daredevil #11
  • Darkness #102

Paul’s looking for co-hosts for his AVENGERS movie review episode. If you’re interested, leave a comment below or give us a call at 972-763-5903. If you can’t be present for a recording, tell us what you think about the big AVENGERS movie and leave us your thoughts. If we use your voicemail on the show, you’ll win an Ideology of Madness SurPrize.

I could think of no better way to tie up the theme of badassery than by telling you about the novel Blood Oath by Christopher Farnsworth.

Let me start off by giving you the elevator pitch.  Blood Oath is equal parts The Bourne Identity, World of Darkness, and H P Lovecraft.  It takes urban fantasy and seamlessly integrates it with the spy thriller genre.  The setting is our modern world but with elder horrors lurking at the edge of reality, werewolves leading organized crime in Russia, and mad scientists creating horrors to be used as weapons of mass destruction.  In this world, every nation needs an operative that can work within these supernatural shadows.  The United States has Nathaniel Cade.

Nathaniel Cade, also known as the President’s vampire, serves the interests of the United States by keeping the nation safe from supernatural threats.  The book opens with a military strike team observing a deal being brokered in a former soviet block nation.  The perspective the reader is given is that of a special forces sniper watching the proceedings after having gone radio silent.  The tableau that unfolds has the deal going sour and the sniper taking the shot despite orders to not engage the Russian operatives.  Instead of this ending an ugly confrontation, it just escalates the violence as the operative transforms into a werewolf and leaps to the window where the sniper is positioned.  Before the rampaging werewolf has a chance to eviscerate the sniper, Cade joins the fray.  The action is quick, brutal and ends with Cade holding the lower jawbone of werewolf in his hand and berating the soldier for almost ruining the operation.  If that doesn’t qualify as bad ass, then I don’t know what does.

The style of writing in Blood Oath plays heavily to the strengths of Christopher Farnsworth’s experience as a screenwriter and a journalist.  The action is fast paced  and well written with an eye to setting a scene.  He skillfully handles a large cast of characters while ensuring each one is engaging regardless of their time on the screen.  He utilizes this cast of characters as a tool to provide many different perspectives on the action transpiring.  This allows the reader to have a greater understanding of various plots that are unfolding.  Farnsworth slowly reveals the complexity of Cade’s interactions with the various arms of the US government as well as that of the many holders of the office of President.  What is most impressive is that Farnsworth deals with the idea that the larger the group of people involved in a conspiracy the less likely that this conspiracy will remain secret.

Farnsworth has created an interesting character in Nathaniel Cade  as well as an intriguing setting.  The characters fit well within the tropes of the spy thriller and urban fantasy without being caricatures of the big names in either genre.  Being a fan of both styles of fiction, I found this book to be excellent melding of the two.  What could be better than a vampire fighting a werewolf on behalf of the President of the United States.  That’s bad ass.

Written on April 25th, 2012 , Books

  • Ideology of Madness is certifiable
  • Zero Hour 2: Electric Boogalo
  • Chris Roberson quits/gets fired from DC Comics
  • Speaking of shady practices
  • The Shadow #1
  • Batman #8
  • Avengers #25 (AvX)
  • Avengers vs. X-Men #2
  • Punisher #10

Opening dialogue was clipped from a lost comics documentary circa 1979 voiced by Jonathan Winters and featured on a recent episode of the Wordballoon podcast.

Paul’s looking for co-hosts for his AVENGERS movie review episode. If you’re interested, leave a comment below or give us a call at 972-763-5903. If you can’t be present for a recording, tell us what you think about the big AVENGERS movie and leave us your thoughts. If we use your voicemail on the show, you’ll win an Ideology of Madness SurPrize.

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