At GenCon this year I was fortunate to room with Chris Perrin and to get a chance to play in a session of his game: Mecha. Mecha is a rules-light RPG designed to simulate giant robot anime shows. It is not a mech combat game like Battletech or Iron Tyrants, it is an RPG with mech fighting in it. The difference is important. As Chris points out in the intro, Mecha anime is not really about the robots, it is about the characters piloting them. This is true for the game too.
The set up in Mecha strongly encourages, not only role-playing, but specifically role-playing in the style of anime movies. You get role-playing rewards that can aid you in combat for playing your character during the role-playing portions of the game. The game is divided into different types of scenes, social scenes, repair scenes, field op scenes, recovery scenes and combat. Role-playing and doing well in the non-combat scenes will reward you in ways that aid you in combat. Read the rest of this entry »