While in Iraq, I found myself with quite a bit of free time on my hands on a regular basis.  I had heard across the internet that one game in particular would blow my mind in its beauty and gameplay, yet was very hard to find.

If you played a little game called Shadow of the Colossus (which I have reviewed here) then you may be familiar with what has been called the spiritual prequel called Ico. The term “Spiritual Prequel” comes from the fact that the games were created by the same developer, a man by the name of Fumito Ueda, and have a similar design scheme to the world.  Both games could easily be set in the same world and time frame, though if so, I have many questions to ask about whomever is running the land.

You are Ico, a boy who suddenly sprouts  horns on his head.  The village you are from casts you out because obviously horns mean something bad, and you are taken to a castle and locked into a sarcophagi to die.  An earthquake hits, you are freed, and then decide to bomb around the castle because hey, the hell else do you have to do? Read the rest of this entry »

Written on December 7th, 2010 , Console Gaming, Day Late & Dollar Short Gamer, Games

I was going to do a review on Fallout: New Vegas but let me give you an idea of my emotions as I leveled up in this game…

It isn’t the glitches, the game just fucking cheats!  Damn moth bee things.  And why do I need to be attacked by five deathclaws at once.  I was just taking a stroll in the wastes.

I’ll get back on it in a few days.

Instead, let me talk to you about westerns and video games.  Read the rest of this entry »

I actually went out and picked up a game at full retail price the day after it was released.  One might ask why would someone who is as frugal as I would do something like this.  As it turns out, I have a little extra cash on me.

For those who don’t know, I just got back from spending a year in Iraq, and when you aren’t burdened with things like a wife and kids, cash seems to pile up pretty quickly.  I have already invested in sacks with dollar signs on them, as well as a tuxedo and top hat.  The monocle is in the mail.

Until all of that comes in though, I have been rocking out some MoH.  I have to say that I am confused by the manner of what we are allowing in games and what we aren’t.  I remember a little game called Six Days in Fallujah that was canned because people thought that it would be disrespectful to the Soldiers who fought in said battle back during the beginning of the Iraq conflict.

I can assure you right now that the military isn’t that thin skinned.  As someone who has seen his fair share of insanity in both Afghanistan and Iraq, I have heard some of the most racist, misogynistic, un PC comments while on missions.  And they are all said with a laugh and received the same way.  At this point, most combat soldiers are jaded to the point that a video game isn’t going to set them off and force them to start protests in the name of good taste.

Six Days was eventually canceled.  They found soldiers who had no problem crying like little bitches about how it was too soon to start profiting off the sacrifice of soldiers (funny that we allow Halliburton to do it though – ZING!).  What we have in place instead is Medal of Honor, whose big claim to controversy was putting in a team named the Taliban.  I can assure you that there is still a team with small brown people speaking Arabic, but they are now called OpFor for oppositional forces.  Your delicate sensibilities will not be harmed.

I will also let you know that you cannot buy this game on any Military installations.  You can find Modern Warfare 2 which has a team of little brown people named OpFor as well, but I think they are Brazilians, so you can get away with it.  Resident Evil 5 taught us the lesson that black zombies are bad, now Arabs are as well.  At least we are learning. Read the rest of this entry »

Written on October 24th, 2010 , Console Gaming, Day Late & Dollar Short Gamer
ganondorf-3

Ganon. Because why ruin a good thing?

I haven’t beaten all of the Zelda games, but I’ve played most of them. What gamer our age doesn’t remember that original over world music playing as you walk into the cave. Those fateful words from the old man as he hands you that first sword Link wields. Those words change me in ways I can’t even begin to describe. It is dangerous to go alone. I need to take something with me…

Windwaker starts with you learning the old stories of Ganon being defeated by Link, though I don’t know which time this defeat is. Since Nintendo likes to beat dead horses, every Zelda game has the same plot, same grappling hook and boomerang and the same enemy that occasionally changes his name.

But screw it, we keep playing because it’s a god story and we like the familiarity, s lets talk about this specific one rather then bust on the little leprechaun looking guy. Read the rest of this entry »

audie_murphy_2

This is Audie Murphy. Chuck Norris is a little bitch compared to him

I’m not too sure what makes a WWII shooter good, but somehow, I’ve played both amazing and horrible games centered around that conflict.  I’m going to do my best not to hash out all the old arguments of why we shouldn’t make them anymore.  The fact that WWII game series have lasted longer than the actual conflict, the gun wank, the crazed gamers that want to kill as many pixelated people as possible.  I want to talk about what makes them good, and hopefully, you can try to discover with me.

I ran through the normal mode of Call of Duty: World At War in roughly five hours. I do not hesitate to say that it is the best game in the entire series, unless you count the multiplayer.  CoD4 is much better for the multiplayer as long as you mute everyone as you step in the door of the game room.

It isn’t about graphics for me at this point.  Other than minor refinement, graphics are as good as they will get until we have three dimensional sex slaves, but even then I imagine we’d be back at banging polygon faces straight from N64.  Think back to playing Goldeneye and you’ll get the idea. Read the rest of this entry »

psychonauts-2

It's like Risk, only fun.

About ten years ago, there was a phenomon known as the adventure game.  Lucas Atrs popped most of the better ones out with the Mokey Island franchise, Grim Fandango and Full Throttle, but ever since George Lucas’ spiral into insanity, nothing more than Star Wars games have been coming out.  Dead money horses are easy to beat.

Then a few years ago, a game came out from Doublefine productions, a company formed after Lucas Arts dropped anyone who had a shred of inginuity or creativity.  They created a game called Psychonauts. Read the rest of this entry »

Written on June 7th, 2009 , Columns, Day Late & Dollar Short Gamer, Games, PC Gaming

Ideology of Madness is proudly powered by WordPress and the Theme Adventure by Eric Schwarz
Entries (RSS) and Comments (RSS).

Ideology of Madness

If we geek about it, we speak about it.