I suspect that there is not an adventuring party in the world that does not think that if they’re hired to guard a train, there will be a robbery attempt while they’re on guard duty. For that matter, the very idea is pervasive enough that it has parallels in almost any time and genre of role playing games. Any old school gamer knows that having a character sign up to guard a caravan in a fantasy world is not only a good way to make money and get to where you’re going, but also a good way to give your DM plenty of built in adventure hooks. Your DM needs no excuse to have you attacked by bandits and monsters. And if you’re playing in a futuristic setting, the starship convoy you’re escorting is sure to get attacked by bandits or a taskforce from an enemy faction while you’re flying.

Pinnacle’s For Whom the Whistle Blows does not disappoint in this regard. I’m not giving away too much when I say that the cowpokes who sign on to guard the train in the adventure end up dealing with a robbery. But dealing with bandits is only the beginning. What starts off as a simple train robbery (with the players playing the role of the good guys) ends up like 30 Days of Night with a little of The Descent thrown in for good measure. Like all good Deadlands adventures, For Whom the Whistle Blows starts with a basic premise common from any number of western stories and slowly and progressively heaps on terror after terror until it is truly a horror story. Read the rest of this entry »

Written on January 26th, 2011 , DriveThru RPG Reviews, Role Playing Games, Savage Worlds Tags: ,

My friendly neighborhood gaming group just completed a campaign using the Mortal Coil gaming system. Generally, we are a traditional group, but we’ve played storytelling games before and one game that used a bidding system similar to the one in Mortal Coil and we’ve always found them enjoyable. But Mortal Coil proved to be a much more entertaining than those we’ve tried before.

Though there is world building in Mortal Coil and a great deal of the world is decided by the GM and players, every campaign starts with a single core concept: there is magic in the world. The level of magic and how it works, however, is up to the players and GM to determine. Much as All Flesh Must Be Eaten allows people to play any sort of zombie game they might like by adjusting various “sliders” in the rules, Mortal Coil allows people to play any sort of magic game by adjusting things like magic level in the world and the power level of the characters. This can vary anywhere from a world where only a handful of people have magic and the things they can do are minor to a world where magic is everywhere and people can change the world using it and everything in between. Read the rest of this entry »

Written on January 24th, 2011 , DriveThru RPG Reviews, Role Playing Games Tags: ,

Houses of the Blooded is just not my kind of game.  It’s about playing the kind of stories that I’m not really interested in.  It revels in the sort of short sighted, self-destructive lack of self-awareness that makes both soap operas and reality TV successful as genres.  Likewise, the stars of Houses of the Blooded, the Ven are not my kind of people.  Headstrong, overly emotional, and pretentious, they are obsessed with Revenge (which I support) and Romance (which I also generally support.)  But this is not the mature, love of your life, finding your perfect mate Romance.  Instead, it is the kind of Romance from Romeo and Juliet and most of the modern vampire stories.  It is the kind of Romance most people outgrow by the time they’re 25 and are ashamed of getting lured into later.  The kind of Romance that’s really just obsession and lust wrapped up together making the body think that it’s in love.  The Ven love opera.  They only drink wine or other alcohols.  They use drugs recreationally.  They’re obsessed with fashion.  These are all things that I either don’t care about or find prententious.  The bottom line is, Ven are the kind of people who make my eyes roll. Read the rest of this entry »

Written on December 9th, 2010 , DriveThru RPG Reviews, Games, Role Playing Games

At first glance there is nothing special about The Walking Eye podcast. No single part of their show is unique. Plenty of other podcasts do actual play. There are countless podcasts that have discussions about gaming issues and design. Many podcasts talk about comic books and even podcasts that interview game designers and creators are not particularly rare. What makes The Walking Eye special is that they do all of these things and that they’ve found a perfect format to combine them all.

Generally, a portion of The Walking Eye begins with a variable number of actual play sessions (usually 3-5 depending on the needs of the game) of a given game, followed by an episode of the hosts breaking down their experience with the game followed by an interview with the game’s designer(s.) This format allows listeners to get a feel for the game from the actual play, some deeper analysis from the hosts and then some behind the scenes information from the designer(s.) Read the rest of this entry »

Written on December 2nd, 2010 , Podcasts, Role Playing Games Tags: ,

In some ways, the Nerdist Podcast is not unlike a talk show on public access cable.

It is, at its core, just a guy who interviews his friends and anyone else he can convince to come onto his show. The difference is that the host is not some socially awkward guy in filming his parents’ basement, it’s Chris Hardwick, co-star (along with Jenny McCarthy’s boobs and later Carmen Electra’s butt) of MTV’s Singled Out and much more currently G4’s Web Soup. He also hosts his own Nerdvana of a website, the Nerdist. The other difference is that his friends and the other people he can convince to come on his show are not the guy down the street who comes outside wearing only his shorts, suspenders, knee-high black socks and a pair of loafers to pick up the morning paper or the lady from the animal shelter who knows that boa constrictors aren’t for everyone but this one is very affectionate and is just looking for the right home. No, Chris Hardwick knows a lot of quite famous people, many of whom are rightly considered icons of their respective professions. Read the rest of this entry »

Written on August 19th, 2010 , Podcasts Tags:

Tears of the Burning Sky is the 6th adventure in the War of the Burning Sky adventure arc for 4th edition Dungeons and Dragons.  It has all the elements anyone could want in a 4th edition game: high level, fast paced battles, exploration of an interesting location and a compelling story that keeps nonstop pressure on the characters to add that hint of tension that makes 4th edition games so compelling.

The adventure is well written with a complex plot, well described, unique rooms and a wide variety of creatures to challenge the characters.  Even the NPC’s that the characters bump into are well thought out and interesting rather than just static backdrop that the players bump into one time in one spot and never see again.  They have their own agendas and the authors go to sufficient lengths to ensure that their plans are described well enough that a DM knows what the NPC’s will do under almost any circumstances that might come up.

Tears of the Burning Sky does an excellent job of conveying all the gritty, combat oriented adventure of older versions of D&D with the action packed, dynamic stories and combats that fourth edition does so well.  In fact, the central encounter of the adventure is a complex, multilayer death trap that would fit in well with any version of D&D done utilizing the flexible attention grabbing system presented by 4th edition.  Even more in keeping with classic D&D style, the trap is easy to bypass if the characters find all the right clues and put them together properly. Read the rest of this entry »

Written on August 3rd, 2010 , DnD, DriveThru RPG Reviews, Role Playing Games Tags:

The Savage Worlds game system is perfectly suited for pulp adventuring.  Just reading the rules brings to mind visions of mighty barbarians facing evil wizards with only their strength and steel to protect them, white knuckled adventurers discovering ancient temples housing timeless horrors, rakish heroes piloting shiny rockets and discovering forbidden planets, and smoky eyed, buxom princess wearing flesh baring outfits that seem somehow the same and strangely appropriate in all three types of stories.  Legends of Steel pulls the Sword and Sorcery aspect of these pulp stories out of the mix and explores it more deeply by presenting a campaign world specifically designed for this kind of adventure.

The book begins with a discussion of the sword and sorcery genre, ranging from the original pulp novels of 1920’s and more recently the explosion of fantasy novels in the 60’s and 70’s  to the cartoons and comic books that were so popular during the 70’s and 80’s and finally into the Saturday afternoon TV favorites of the 90’s.  Though many of these stories and series were radically different from each other, they all had one thing in common, high action adventure in a fantasy setting.  The discussion and setting are interesting enough, but any game that references Thundarr the Barbarian as a positive influence is assured of my vote. Read the rest of this entry »

The hosts of Kicked in the Dicebags: Landreth (left) and Mais (right)

Most episodes of Kickedin the Dicebags begin with a Parental Advisory. Unlike the parental advisories on CD’s and movies, this one should actually be heeded. If you choose to listen to an episode of Kicked in the Dicebags you will be subjected to rampant profanity, will learn things about the hosts that you don’t want to know and will hear things that you can never, ever unhear. There is not enough Brain Bleach in the world to erase some of the things that have been said on Kicked in the Dicebags from your consciousness. On the upside, if you do choose to listen, you will probably laugh a great deal.

Despite the name and the original intentions of at least one of the hosts, Kicked in the Dicebags long ago stopped being a gaming podcast and evolved (or degenerated) into a chatcast. Essentially, listening to Kicked in the Dicebags is like eavesdropping on a phone call between two or more friends who haven’t talked to each other in a week or so. Not necessarily your friends, but just a group of friends who like to talk to each other. Any episode of Kicked in the Dicebags is likely to feature RPG’s, video games, comic books, movies, sex, relationships, strange things from the internet or quite often, all the above and more, often combined in ways that you would not have considered. Read the rest of this entry »

Written on June 22nd, 2010 , Podcasts, Role Playing Games Tags: ,

That's Aron on the left. Paulie's the other one.

I wanted to write a really scathing, harsh review of Funnybooks With Aron and Paulie (and Their Amazing Friends.) I didn’t want to give anyone the chance to question my journalistic integrity because I wrote a good review of the podcast associated with the site that I’m writing for and hosted by someone I consider a good friend.

Unfortunately, Funnybooks is too good to bash.

As an indication of how good this podcast is, consider this fact: the last time I regularly bought comic books was 2001, but I’ve listened to every Funnybooks episode on the week that it’s come out.

As may be inferred from that anecdote and the title, this podcast is about comic books and comic book related issues. Each show, the hosts get together and discuss the comics that came out that week. These discussions delve pretty deep into the comics at times and the merit of the story, dialogue, art and position in the overall plot and continuity of the book’s respective universe are all analyzed by the hosts. Quite often, these discussions can be a bit contentious and disagreements over how good a particular book is or isn’t can be pretty vehement, though they’ve never been particularly heated. These aren’t a bunch of fanboys sitting around arguing about whether Captain America could beat Batman in a fight (the answer is “yes,” by the way,) but rather a group of guys who love and know comics, sitting around discussing their hobby. Read the rest of this entry »

Written on June 17th, 2010 , Comics, Podcasts Tags: ,

yaydiceI listen to a few role-playing podcasts and have sampled a few more and there is one topic that has come up in almost all of them, sometimes multiple times. Sooner or later, almost every podcast discusses ways of growing the hobby and recruiting new players. I’ve heard all manner of methods from approaching likely candidates to just getting the word out to trying to get a better representation of gamers in popular culture have been put forward and discussed numerous times.

These are all excellent ideas and, if implemented properly and vigorously would probably work. But I have entirely different questions to ask on this topic: Do we really want to grow our hobby? And Why?

Allow me to put on my curmudgeon pants. Personally, I think that we already have just about all the people who would add to our hobby, in our hobby. It takes a certain amount of desire and interest to get into role-playing games. We’re not the Stonecutters by any means, there aren’t any secret recruitment rituals that a person has to go through to become a Gamer, but there is a lot of terminology and mechanics that people have to learn and grow accustomed to. It takes work. Not a lot of work, but some work. Gamers are a self-selecting group. You have to have the right mindset and interests to be interested enough in gaming to become a gamer. The people who are gamers are the ones who actually want to be gamers. Most of those who are not gamers don’t have enough interest to really become a part of the hobby. Read the rest of this entry »

Written on May 19th, 2010 , Podcasts, Role Playing Games Tags: ,

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