There are days when things just don’t seem go your way. The frustrations build up and leave you feeling down and searching for way to perk yourself up.

What you need at this point is a shot of cute into the unhappy center to lift the pall a bit.

I have just the prescription for you! Girls don’t like dinosaurs with art and story by Natasha Alterici.

It is a short comic about a little girl struggling with a day of play. It opens with an argument between her and her mother about wearing a dress. The battle is lost and she must go out and play in the ridiculous frock anyway. The neighbor boy has new dinosaur action figures which are a bright ray of sunshine after the dress struggle earlier. Sadly, he is of the firm belief that girls don’t like dinosaurs and should play with dolls. He takes his toys and leaves.

This leaves our heroine with nothing to do but grouse about stupid dresses, stupid boys, and to go exploring. What she finds is an unexplored crevasse that looks intriguing. While exploring she indulges in her love of dinosaurs by becoming the fearsome Natashasaurus Rex! With an enjoyable day of play in the rearview mirror, our heroine returns home to rejoin the battle of the dress.

This comic is adorable. I am not normally a fan of black and white art but for this story it is fantastic. It conjures up the feeling of a child at play which is pretty darn nifty for such a short piece. Alterici art is very expressive. It was so easy to get caught up in the little girl’s frustrations and joy throughout the story.

A great all-ages story that will lift your spirits on a gloomy day. It will be up for you to read for free on Thrillbent in the near future.

 

Written by Rob Hall -- Leave A Comment, Written on June 18th, 2013 , Comics, Independent Tags: ,

Man of Steel hit theaters last Thursday and over the weekend broke box office records for a June opening.  We talk a lot about the film.  Beyond that, though, it was a BIG week for Superman:

  • Wayne went to the Superman celebration
  • Man of Steel
  • Superman Unchained
  • Ruby-Spears Superman “Destroy the Defendroids”

Give us a call at 972-763-5903 and leave us your thoughts. If we use your voicemail, you’ll win an Ideology of Madness SurPrize!

Welcome to the next installment of Captain’s Journey. In case you have missed the previous parts, here they are in order.

  1. Bad Dreams
  2. Call the Question
  3. Dreams Remembered
  4. Desperate Measures
  5. Consequences
  6. Revelation
  7. Picking up the Pieces
  8. Identity
  9. Ship
  10. First Contact
  11. Pirates
  12. Danger Close
  13. Down Below Station
  14. Spider’s Web
  15. You can’t go home again
  16. Pursued
***

The siren song of sleep was calling me but there was one thing left to do before I could sink into oblivion for a short while. I pulled up the the security protocols of my domicile and patched Chikara into them. I closed my eyes and opened my mind to provide him a secure channel to upgrade my security.

I watch the code fly past my minds eye and feel him lean into my power to force this new configuration on to reality. The process seems to take only moments but when I open my eyes the chronometer shows two hours has slipped away. With a swipe, I activate the new security protocols and feel the hum of a minor shield power up.

Secure behind my curtain of alien technology, I stumble into my bedroom and collapse.

“Chikara, reschedule the appointment at the Scarlet Empress to tomorrow evening. I don’t think I will make it this evening.”

Sleep envelopes me like a flood and I am out.

I wake to the sound of my own screams. The wall to the right of my bed has warped and twisted into an anachronistic display panel. Flashing in red across the screen in several languages is the phrase Upgrade Possible: Uplink Required. With the cessation of my screams, the wall slowly returns to its original configuration with only a red glow to show anything has happened.

I pull my knees up to my chest and wrap my arms around them and slowly rock back and forth in bed for a few minutes. I slowly work through the meditative technique I learned in my time with the Kossun and feel the tension in my body dissipate. An excess of energy that I had acquired while sleeping is released back into the environment.

Feeling more secure, I looked at the time and realize that I had slept for over twelve hours. I must have really needed the rest. I stretch out in my bed and pull up the commodities node. I scan through the listings seeking a reputable broker to handle my payload. There are several of note but only one that mentions the level of discretion that I require. It is risk to go through an intermediary but no choice I make at this point is risk free.

I send a message via secure channel and am pleasantly surprised to get an immediate response. I drop them the information in regards to what I have to sell and the price that I expect to receive at the end of the day. They dither over the vagaries of the market and that I should make somewhere in that region. Their standard fee is forty-five percent. Thankfully I am aware that the going rate for secure transactions is thirty. I make a counter-offer of Thirty-five knowing that it will be taken and ensure the privacy of my business. I give them coordinates to the ship and make arrangements with Chikara to offload to them upon the presentation of the quatranary code.

I haul my ass out of bed and get myself cleaned up. I have a trip to make to the Cyten Bazaar this evening to visit the Scarlet Empress.

All the clothing in my wardrobe is a year out of style but I have neither the time nor the inclination to get anything more stylish at this point. I make due with the best armored clothing I have as one can never be too careful. I slip out the front door and activate the away protocols and head into the evening crowds.

I make my way through the corridors of the station with no trail that I can see or sense. I make good time and look down the several tiers that make up the Cyten Bazaar. Each level is marked by a different variety of goods being traded. The upper tiers are where information and smaller technological items can be found. They are housed in small booths and storefronts that require very little power or space. The booths are decorated in florid colors and fabrics to draw the eye while shielding transactions from the casual passerby. As you progress down levels in the bazaar, the type of items for sale change. The data and techlords are replaced by greengrocers and commodity merchants. At the bottom are the large scale endeavors such as the ZinZin club and the Scarlet Empress. The ZinZin club is a bar and gambling establishment that deals in the blackmarket trade. The Scarlet Empress is the Companion enclave on the station where one can go for solace and entertainment without fear or rancor.

It has been awhile since I have visited a Companion but their rules of hospitality and security are enough to ensure that this will be a diversion encounter regardless of the outcome of my meetings.

I arrive at the gates and place my palm on the security panel. A mellifluous feminine voice floats down from the above my head, “Greetings and Salutations, Thelan. It has been some time since your last visit. Enter and be welcome as all will be well while you are here. Mistress Y’vtara will see you in a few moments.”

The gates slide open silently and soft strains of music and sweet scents pour out and around me as I step into the subdued lighting of the Scarlet Empress. The interior is arranged to create little clusters of divans perfect for conversation. There are several alcoves tucked around the outside of the room with heavy drapes to provide a more little more privacy in public area of the house.

True to it’s name, the house is decorated in a panoply of reds throughout with subtle accent colors for balance. Fabric, light and sound are combined to create an atmosphere of serenity with a touch of sensuality to ease the souls of the Empress’ patrons.

I do not have to wait long as a young woman dressed in a green and yellow sarong comes to escort me to Mistress Y’vtara. We wend our way through the public area and past the grand bar. After a short walk through a corridor lined with doors, our path ends at a set of large round double doors. A golden dragon twines through ancient kanji that surround the door and the I feel the energy pulsing through the door as I am scanned before I am allowed entrance. My guide bows to me saying, “All will be well.”

The doors swing open and I step through into the private quarters of the Mistress of the house. I walk to the small door at the other end of the room and enter her office. Her scream assaults my ears and my mind.

“What did you do to my Brother!”

Written by Rob Hall -- Leave A Comment, Written on June 14th, 2013 , The Rest Tags: ,

I have a confession to make. I have only read a few issues of the Astro City.

I know, I know. I have missed out on one of the classic series in comics. The issues I had read were remarkably memorable though. The one in which Samaritan goes about a day counting each second he gets to fly has stuck with me to this day. I loved how it combined the  intense joy that the character received from flying with the crushing boredom of saving people and the world again and again.

When I heard that Astro City was returning with Busiek, Anderson, and Ross, I was excited. I was going to be able to get in at the beginning of a new run.

(Oh, and a little warning. There are spoilers below. You have been warned.)

The Alex Ross cover on this book is gorgeous. I have mentioned before that I am very poor at recognizing art. Alex Ross is one of two exception to this rule for me. His work is so Iconic and bold that I would recognize it anywhere. This cover is no exception. He has Samaritan front and center with old and new characters pulling the eye up to the title at the top of the page. A gorgeous piece of art that invites to you pick up this book and give it a read. The scene on the cover occurs nowhere in the book but I can forgive Ross anything.

The story opens up with the Broken Man speaking directly to the reader. I love this! He begins ranting about how everything is all tied together and that The Oubor watches everything except for us, the readers. He then proceeds to fill the reader in on the status quo. New characters like American Chibi are introduced while explaining why they will not suit our purposes. Old characters are revisited in the same fashion giving a twisted view of where they are at this point in the story.

Then we are brought to Ben Pullam. He is a seemingly ordinary man. He is free of commitments and the entanglements of wealth and power and, according to the Broken Man, free from the attention of The Oubor. As we get this overview of the players in the story, we also get to see the heroes deal with a giant door that has appeared over the harbor. None are capable of forcing the doors open.

The doors finally open to reveal the presence of the Kvurri. They are a star spanning race who have came to study earth. They seek a representative to teach them of earth but not someone from the government or a superhuman. They ask for a volunteer and Ben Pullam pulls a Katniss.

This turn of events puts the Broken Man at ease which leads to the twist ending of the issue. The Broken Man, despite his ability to contact us here in our world, is an inmate in an insane asylum in Astro City. Ensuring that we understand that everything we have been told is suspect.

This is storytelling done right. I never felt like I was left out for not having read all that has gone before. Breaking the fourth wall drew me in and gave the story have an intimate feel that I didn’t expect from a superhero comic.  Busiek takes a world that is already filled with unique stories and makes it very accessible for a new reader. Exactly what you want from number one issue.

The art by Anderson is solid. There are two pages in particular that are memorable. The first being the opening page. A whole page is dedicated to the Broken Man. Anderson captures both the otherworldly energy of the characters as well as his slightly demented nature without letting one overwhelm the other. The array of lines connecting disparate points of information adds an extra layer of craziness to the scene. The second piece is also another full page picture. It depicts the Kvurri. Here we get to see Anderson channeling Kirby through the lens of Astro City. Sinclair’s colors take these pencils and gives them a dramatic flair that is spectacular.

I really enjoyed this first issue and am looking forward to revisiting Astro City.

Written by Rob Hall -- Leave A Comment, Written on June 12th, 2013 , Comics, DC, Vertigo Tags: , ,

  • Knights of Reignsborough Season 2 is here!
  • Aron’s Man Cave
  • The new Mighty Avengers
  • All-New X-Men #13
  • Villains Month at DC Comics
  • Thanos Rising #3
  • Superior Spider-Man #11
  • DC Squared (Action Comics delayed and Man of Steel wallpaper)
  • Miss Fury #3
  • East of West #3
  • Which format do you like?

Give us a call at 972-763-5903 and leave us your thoughts. If we use your voicemail, you’ll win an Ideology of Madness SurPrize just like William!

Knights of Reignsborough Season 2 is HERE…!

Welcome to the next installment of Captain’s Journey. In case you have missed the previous parts, here they are in order.

  1. Bad Dreams
  2. Call the Question
  3. Dreams Remembered
  4. Desperate Measures
  5. Consequences
  6. Revelation
  7. Picking up the Pieces
  8. Identity
  9. Ship
  10. First Contact
  11. Pirates
  12. Danger Close
  13. Down Below Station
  14. Spider’s Web
  15. You can’t go home again
***
The trip from the administrative section to my old residence would have been uneventful save for two things.

The station’s strange behavior continues to dog my every step. As I move along the corridors and lifts, the walls and panels light up with my passing. I would almost suspect that my presence was bringing life back to the station. The reason I do not believe this is that the change is short lived. I can look back down long hallways to see that the lights have went dim after a few feet. They also do not spread before me like an anti-matter explosion outside of a containment field.

I also sense that I am being followed. It is nothing so direct as hearing the thoughts of someone intent on tracking me down or wanting to kill me. It comes from the emotional state of the crowds that I pass through. The denizens of Down Below are well versed in the dance of pursuit and can spot a tail much better than your average sentient. These fleeting thoughts and feelings in regards to me are enough to alert me to a tail that I can see directly.

This is an occasion that I am both thankful for my Talent and frustrated by it as well. I would never have discovered this problem without it. I just could learn so much more if I was stronger in certain aspects. The cutting edge of the captain’s Talent can be cruel.

It has been more than a year since I have had need to lose a tail on the ground. I stop at a kiosk to check on the layout of the section I am in to make sure that my memory of my path is still true. I then begin a pattern of loops through the bazaar in order to put more some distance between myself and the crowds recognition of my erstwhile pursuer.

I catch a break as I see a stall that has a collection of Bataalian skinks. They are a psychic reptile that is preferred in the close confines of a station. They are capable of amplifying the emotions of those around them when unshielded. I make a beeline for their stand of cages and feign clumsiness while falling into a large tower of them. It takes a slight push and I short out the controllers on the cages. Their shields go down and their cage doors fly open as I send a controlled burst of fear at all of the skinks.

The ensuing chaos is epic in proportions. The crowd is ill-prepared for such an outpouring of fear and easily overwhelmed by the emotion. Even I, who initiated the whole thing, am rocked by the ferocity with which the skinks project. They must have been mistreated by the merchant for my tight burst to have such an effect. The locals scatter in every direction screaming in terror. Table are overturned and people are picked up in the wave and carried off to points unknown. I quickly exit through the shop and come out in an access hallway and sprint to a connecting repair tube and skitter along it to put more distance between myself and the trouble I have caused.

It takes me about an hour to finally arrive at my place. I know that it is most probably under surveillance but I have no place else to go at this point. I need to collect my things, catch my breath and make a decision where to go to next.

Once I am in through the door, I tap in the commands on the habitat controls to initiate a biologics purge. The small airlock that serves as my foyer seals and both my home and I are purged of foreign life forms. After a few minutes the panel chirps and displays a report. It seems a tracking bacteria had been spread throughout my home to make it easier to track me when I left.

 Once clean, the air lock opens and I am able to enter my domicile. I access my connection to Chikara and allow his knowledge of hard tech snooping devices to flow through my talent. I pick up the signatures of five devices and quickly deconstruct them into the component parts.

“Thanks Chikara.”

“It is what I am here for, Jaxx.”

Outside of the snoops and tracking material, the rest of the place is undisturbed. Everything where I left it a year ago. It is strange seeing it all and feeling so distant from it now. I am no longer that person. I have to figure out who I am now and do it quickly or my mental meandering will get me caught.

I throw myself onto my bed with the idea that I will just rest my eyes for a moment. Sleep quickly envelopes me in it’s sweet embrace. I wake with a start and look at the chronometer above my bed. I’ve been out for over ten hours. I wipe the gunk from my eyes and throw my clothes to the floor. I climb into the shower and let the hot water wash away the fog of sleep and take work the stiffness out of my body. As I focus on each part of my body, my mind’s eye grows clearer and I can sense that same feeling of overwhelming regard that I sensed when I stepped onto the station. Instead of disappearing in a flash once I notice, It lingers. I try to get a better sense of it but there is shield that is keeping me from doing this. Then, like a ghost, the sensation is gone and I feel like I can breath again.

I jump out of the shower and start drying myself. I saunter over to the control panel and tap in a command. I drop my wet ass into a chair and begin research.

“Query: Hakar employment options.”

My home’s computer trills while processing the request then responds in it’s quaint baritone voice, “Station records indicate Hakar is currently available for employment. His skills would fall within the combat parameters set when you last did a crew search twelve cycles ago. He is registered as an empath of beta capabilities, a Companion, and a security operations agent. This file is marked for personal inquiries only as Hakar must meet all potential employers.”

“Where can he be found?”

“The Scarlet Empress.”

  “Schedule me an appointment with Hakar and with master or mistress of the house for this evening. If all goes well I will have my first crew member and a secure place to stay while finding the rest.”

Written by Rob Hall -- Leave A Comment, Written on June 7th, 2013 , The Rest Tags: ,

In this episode, we sandbox season 2 a bit more, fleshing out more of what we want in the game and building on our new player character’s background.

This episode kicks off the release schedule for season two.  Every other week, new Reignsborough goodness!  June 21st will see the first of two Reignsborough annuals!

Season 2 is comingSeason 2 is HERE!

We’d love to hear from you! Give us a call at 972-763-5903 and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize!

GM’s note: Knights of Reignsborough is a role playing game actual play podcast. It is not our intent to teach a system, rather to entertain. As such, much of the game mechanic discussion has been edited from the audio.

I enjoy unique settings. I am always on the lookout for a role playing game with a new angle on a genre that I enjoy. I heard about Colonial Gothic from Rogue Games. The blurb that I read touts it as a supernatural historical horror role playing game set at the dawn of the American Revolution.

My interest was piqued and I got my hands on a  pdf of the book.

The first thing I have to mention is that the description of supernatural historical horror game is accurate but somewhat misleading. The default style of play for the game is ore in the vein of National Treasure. The things that you have learned in history class are true. The difference is that behind the scenes there  are witches and werewolves fighting to keep events from staying on this path. The characters are those unsung heroes that struggled to keep the burgeoning United States from perishing at the hands of malevolent supernatural forces and arcane powers wielded by inimical foreign powers.

This is something well within my wheelhouse. It allows for a wide range of stories to be told. The players can be mundanes stumbling upon the supernatural for the first time or they can be experienced agents struggling to keep the revolution alive despite vast powers arrayed against them. You can go from a Call of Cthulhu style game to something more akin to Night’s Black Agents.

The pdf is nicely done. It clocks in at a hefty two hundred eighty-three pages. It is nicely illustrated throughout in black and white. The illustrations do a good job of highlighting the time period as well the tone and feel that game is seeking to communicate. I appreciated the page borders and water marks that carried over this feeling as well.

Colonial Gothic uses a unique game mechanic called the Twelve Degree system. Task resolution is handled by two D12. Difficulty of most tasks are determined by the combination of an ability and a skill rating to get a target number. The two D12 are rolled and combined with any modifiers. If the result is equal to or less than the target number you are successful. If the result is higher, the action is failed. If the roll is successful, the amount the result exceeds the target number is called the degrees of success. Hence the system is called Twelve Degrees. This mechanic is simple to understand and the permutations allow it to handle the genre rather well. It isn’t trying to simulate reality but give a more cinematic feel to the game.

Overall, I liked the game. The idea of playing something reminiscent of National Treasure is something that I would enjoy. It allows the game master to take historical moments and spin tales of supernatural horror to add a more sinister bent to the outcomes. Richard Iorio II does an excellent job of communicating the feel of the game that the system supports as well as providing alternative ways of playing the game. For someone that might not be a history buff, he provides a nice cursory explanation of the time frame that is central to the game. There is also a nice bibliography provided at the back of the book to point the curious in the direction of more information. In the game master’s section, Iorio provides two examples of secret history that are good starting points for a Colonial Gothic game. His idea for the Roanoke colony is particularly intriguing.

I have only one minor issue with the game and that is with the execution of the degrees of success. It does a good job of task resolution but it is underutilized. The uses in combat are well explained but outside of this arena it is left in the hands of the GM. It leaves a great opportunity on the table by not providing direction on how to use degrees of success to improve both dramatic moments with NPC’s and in investigations.

When you are looking for a game that does secret history and historical horror I highly recommend giving Colonial Gothic a try. It does an excellent job of catching both the feel of movies such as In Hell and Sleepy Hollow as well as the more adventure side of the genre like National Treasure.

Written by Rob Hall -- Leave A Comment, Written on June 4th, 2013 , Columns, DriveThru RPG Reviews Tags: , ,
  • Aron’s Costco Adventure
  • Toys R Us Superman Conversation
  • We talk about Star Trek: Into Darkness
  • Star Trek Ongoing #21
  • Zack Snyder And Bruce Timm Making New Superman Short Film To Mark His 75th Anniversary
  • The Flashpoint Paradox
  • Injustice Gods Among Us #5
  • Avengers Assemble
  • Indestructible Hulk #8
  • Captain America #7
  • The Wake #1
  • Man of Steel at Sears on June 9th
  • Paul needs SDCC help
  • Man of Steel Give-a-way!
  • Knights of Reignsborough

You can help the people of Moore, Oklahoma and snag some sweet Spacegun Studios fine art prints.  Check it out!

Give us a call at 972-763-5903 and leave us your thoughts. If we use your voicemail, you’ll win an Ideology of Madness SurPrize just like William!

Knights of Reignsborough Season 2 is coming…!

Welcome to the next installment of Captain’s Journey. In case you have missed the previous parts, here they are in order.

  1. Bad Dreams
  2. Call the Question
  3. Dreams Remembered
  4. Desperate Measures
  5. Consequences
  6. Revelation
  7. Picking up the Pieces
  8. Identity
  9. Ship
  10. First Contact
  11. Pirates
  12. Danger Close
  13. Down Below Station
  14. Spider’s Web
***
The person standing among the digital web that represents the heart of the Hierarchy looks exactly like the spider I knew. He stands at a regal two meters tall. His long black hair is tied in a ponytail and tossed over his left shoulder. His piercing blue eyes look down his aquiline nose as he inspects the new Jaxx standing before him. His rumpled gray onesuit has all the same tools crammed into the various pockets. There in case he has need of them while monitoring all the different endeavors that are happening across the station as well as the quadrant. This is the same Spider that was my friend when I was last on the station. He is also one of those aliens that I killed over a year ago.

All of this is nothing but a cleverly crafted illusion. Beneath this facade hides a hideous monster. It reminds me of the creatures that I destroyed over a year ago but it has bits of other species tacked on. I can see a human hand at the end of one of its many appendages. There is still that feeling of nausea from looking at it but not as powerful if it were whole.

“Are you alright Jaxx?”

I shake myself from the horror-filled revelation and slip into my performance mode. This is just another job I need to accomplish. It will be difficult to endure but there are no other options at this point.

“Sorry Spider. Just a little overwhelmed being home finally.”

“That I can understand. It is good to have you back. The Terran League has gone to some great effort to make your homecoming less than hospitable.”

“From my welcome, I surmised something was up. I just didn’t know what. I had an altercation with a ship of theirs out past the Zodani Cluster. It didn’t end well for either of us and I lost everything; ship and crew. I know they escaped but not without cost.”

The lie comes easily to my lips. I feel Spider’s Talent flare when before I had thought him a nul. It gently caresses my shields looking for an ingress that is no longer there.

Chikara comes to my rescue. “Let me help you supply it the information it seeks.”

“I have no clue. Any help would be appreciated!”

A stream of data enters my mind. A veritable cornucopia of biometric information. I spin it out along the surface of my shields where it is quickly read by Spider.

A broad smile appears on Spider’s face. “It sounds like an interesting story. I would love to hear it, especially how you came across such a unique ship.”

“We should do drinks at Baldur’s once things have settled down. I can tell you some stories that you wouldn’t believe. The problem is, I need to know what I am facing here and now.”

“You know how this works Jaxx. Nothing is free. You had made sure to leave behind reserves to defend your presence here for quite some time. The efforts of the Terran League have exhausted those. The payment you made for docking rights brings your account to zero. If you want more information and the further protection of the Hierarchy, you have to pay the price.”

“Sadly, I do not have the freedom to be running operations for you at the moment. This year in the outer reaches has turned up some intel that I have to pursue. What will it cost to keep them from hiring Hierarchy operatives to take me out and ensure the security of my place here?”

“It saddens me to hear that you will not be seeking employment with me again. You were the best pilot we had. You never lost a shipment and never brought heat back with you. Even with the current problems, we would always welcome you back because of that track record.”

“Maybe when I find the end of this trail, I will take you up on that offer. I just can not drop it so readily. I am already going to be delayed finding a new crew. I can not afford the extra delay of running for you. Back to the question at hand, What’s it going to cost me?”

“Thirty thousand credits.”

“Fuck! That’s extortion!”

Spider laces his fingers together and grins at me. “Why yes, yes it is. The offer from the League for your capture is twenty thousand. I negotiated for more and they declined to up the ante. Their high handed morals keep them from understanding how business truly works; therefore your price for freedom here on Down Below Station is thirty thousand.”

“I’m not sure I have that much.”

With that statement, the earlier probe occurs again. I feed it the same information to attest to my veracity.

“I could always work an exchange for your ship. I have many ships that should help you accomplish your goal. The exchange would spare you scrapping all your remaining funds together and allow me feel better about this deal.”

I pull my small data pad out of my pocket and pull up my credit balance. I pretend to move things around all the while displaying pained looks.

“I can do this. Thirty thousand will keep you out of this game and leave my residence under Hierarchy protection?”

“Yes, for three months.”

“Damn, that is a pretty short time frame. How much will renewal be?

“Another thirty thousand. If the League chooses to up their offer, you will be informed and given the option of paying to keep them at bay. We, are, about profit here. Giving you to them would end a revenue stream. I would feel bad if that happened.”

“At last you are dependable in that fashion. Profit before all else. It will keep me safe at least.”

“New friends can always be purchased, and cheaply at that.”

I tap the codes into my pad and send the credits to Spider. The pain is small as those credits were never really mine to start with. This exchange was costly but informative. Spider wants my ship. The League still wants me. Profit still controls Down Below Station.

With a sigh, I finally respond. “Ain’t it the truth.”

Written by Rob Hall -- Leave A Comment, Written on May 31st, 2013 , The Rest Tags: ,

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